When the Scrabble tiles didn’t play along
It was one of those days.
The value tiles had clearly been given my opponent’s location in advance, while mine arrived as a steady stream of vowels—sometimes seven at a time. Now and then a promising consonant appeared, but it brought along friends that didn’t speak to each other. No bingos, no flow—just a series of short words doing their best.
Across the board, of course, everything worked beautifully. Racks that practically lined up as bingos, neat overlaps falling into place, and double-digit word scores adding up faster than the pump price of fuel. You know the kind of game—just not when you’re the one having it.
Sunday’s Last of the Summer Wine–themed one-day club tournament, held in the relaxed setting of a club member’s home, had all the right elements: friendly company, tasty food, a gentle pace for new players, and supportive woofs from her cheerful little dogs.
As for me, I was a lesson in how to lose five games with consistency and (eventually) in good humour. I was reminded of an Auckland player who, when asked how his games were going, replied with a grin, “Well, I’m making other people very happy.”
Which is all very well—but somewhere between the third vowel-heavy rack and the other player’s effortless, points-scoring wordplay, I wondered how my friend—a Grand Master player—might play a hand like this.
Yes, I changed multiple vowels—several times. That, or play EUOI for 8 points. Nine I’s in the bag—the psycho tiles—agglutinate like sticky rice, clustering together. I know words with two or more I’s, but on this occasion the other tiles on the rack wouldn’t play along. More changes. No points earned.
Another opponent played LOOSIER. I challenged, and off the board came her tiles—no points for her. A small, short-lived triumph for me. Over the next few turns she continued to pick up and play esses and blanks—the valuable tiles for making bingos. I challenged two more misspelled words off the board. As the endgame neared, tile-tracking indicated my chances of picking up premium tiles were limited at one point to—well, of course—vowels.
I started well in my first game, making reasonable moves and placing value consonants on premium squares. By mid-game, I was ahead on points. Tile-tracking suggested the esses and blanks were yet to be drawn. My opponent showed her hand—an S played to pluralise both QIN, and a Z-word for a solid score. I suspected she had another S. Sure enough, in the endgame both blanks and more esses appeared as she played bingos to win.
What else? The game isn’t over until the last tile is played. I was ahead—until my opponent laid down CINEAST across a triple word score to take the win. Good luck, well used.
In some games, nothing seems to go right despite doing your best. The standard advice is simple: accept the loss. There’s always an element of luck—and it does go both ways.
Not my day for the prize money—but still an enjoyable club competition day all the same.










