It’s my first Marvel Crisis Protocol event of 2026, and this is a big one. I joined 9 other locals split over two teams and travelled to Dark Sphere in London to play in the Across the Bifrost team event run by the mighty Jamie and Norbert. I stayed with Thralls of Dracula for this event, and I was on team Invincible Irn Bru with captain Adam (Web Warriors), Franky (Avengers), Stephen (Brotherhood of Mutants) and Will (Dark Dimension and SHIELD). I was joined on the train by Mike, Stephen and Will where we played a few small card games and generally chatted amusingly; I love this kind of road trip to a gaming event.
Thralls of Dracula are a pretty poor choice for a team event, because the best bit of the leadership is being able to take all the best characters and play them affiliated. And of course, in a team event, four other players also want those best characters. But after some discussion we agreed that we weren’t going to be super sweaty about this anyway, by which I mean specifically that we weren’t putting down Apocalypse or Inhumans (currently two of the best three affiliations in the game) and I ended up only removing two characters from my singles roster. I replaced Juggernaut with Mephisto, mainly because I think he’s funny, and Shang-Chi with Psylocke as she fills largely the same role.
Characters (10)
* Dracula (5)
Abomination (5)
* Blade (4)
Drax the Destroyer (3)
* Red Skull, Master of Hydra (5)
Rogue (4)
N‘Kantu, the Living Mummy (3)
* Hulkbuster (6)
Mephisto, Lord of Temptation (5)
Psylocke (4)
Team Tactics (10)
Sacrifice (R)
Thralls of Dracula
Cosmic Obliteration
Grievous Wounds
Recalibration Matrix
Warpath
Stark Armory
Indomitable (R)
Survival
Up the Ante
Secure Crisis
Intrusions Open Across City As Seals Collapse (C, 19)
Wedding Party Targeted in Terrible Attack! (R, 20)
Deadline to Destruction (P, 16)
Riots Spark Over Extremis 3.0 (D, 17)
Deadly Meteors Mutate Civilians (I, 17)
Extract Crisis
Fear Grips World As “Worthy“ Terrorize Cities (D, 18)
Inhumans Deploy Advanced Weaponry (O, 18)
Deadly Legacy Virus Cured? (C, 19)
The Montesi Formula Found (E, 18)
Alien Ship Crashes In Downtown! (C, 17)
I don’t normally make goals for events, but somehow it felt fitting to do so for such a big tournament. I decided that I could call this a success if we could achieve at least one of the following three goals:
Win more than we lose as a team
Win more than I lose as an individual
Beat the other Scottish team in the overall final rankings
Needless to say, the third one is the most important. I also add a bonus objective here:
Play all my characters at least once, assuming that I’m not on track to be undefeated (in which case I’ll stick with what I think is the ‘best’ option for any game)
Game 1: Ben (We are in the Friend Game now) playing Defenders on Wedding Party and Hammers
I’m lucky to have Adam doing the pairing process and stay clear of it for the most part; once the process is done I find myself into Ben’s Defenders. He wins the first Priority roll and chooses his Secures which is what I probably would have done too; we end up on the fightiest combination possible which suits me very well. I have Hulkbuster in my roster for this exact scenario so he goes in; I think that Blade’s ability to shake conditions is going to very worthwhile here so he gets the nod at 4 threat. My team should be taller than Ben’s so I just want to drop a character at the top of each round and go late with Hulkbuster to clear off the weak Wedding party and keep the score reasonable.
Extraction: Fear Grips World As “Worthy“ Terrorize Cities
Secure: Wedding Party Targeted in Terrible Attack!
Threat: 20
My team: Dracula, Abomination, Blade, Hulkbuster
My cards: Indomitable, Recalibration Matrix, Sacrifice, Thralls of Dracula, Warpath
Ben’s team: Doctor Strange, Hawkeye, Man-Thing, Namor, Shang-Chi
Ben’s cards: Chi Mastery, Fall Back, Mystic Ward, Street Smarts, Survival

Round 1: I suspect that we’ll end up tied here with two Hammers each (and really, that is all that I’m looking to get out of this) so I’m mainly looking to establish some board position here and soften someone up. Ben wins the second Priority and sends Namor to collect the right Hammer and retreat to safety where he can threaten me next round. Blade takes the left Hammer and stays out of Hawkeye range if he wants to pick up his home Hammer. Man-Thing comes forward to sit on the left Secure and Dracula gets in about him, eventually using Hypnotic Gaze to move him a bit closer to Abomination. Hawkeye does indeed collect Ben’s home Hammer and drops an annoying Shock onto Dracula, then Abomination gets the final Hammer and punches Man-Thing, predictably leaving him alive on one wound. He then drops Mystic Ward on the left Wedding Party before Doctor Strange comes over to push Dracula off it anyway. Hulkbuster and Shang-Chi just chill on the right. The score is 2 – 2.

Round 2: I was going to start the daze train here by taking out Man-Thing but Ben plays Survival. He shouldn’t actually have been able to do that because Man-Thing was still on his healthy side but apparently it was too early in the morning for both of us. Instead I pass and Man-Thing hurts Blade a little before being dazed by Dracula. Shang-Chi drops a Stagger onto Hulkbuster, who will spend the rest of the game Staggered by various means, before being pushed away. Hawkeye shoots Dracula who Warpaths over and dazes him with a counterattack spender; this leaves a Hammer on the floor so Abomination collects it, applies Bleed to Doctor Strange and retreats back to the left Wedding Party. Namor puts some more damage onto Hulkbuster, then Blade and Doctor Strange move to score on the left and right respectively. The score is 7 – 5 in my favour.

Round 3: I want to get Man-Thing out of my hair before he activates so he’s the main goal here. Otherwise I should just bunker up on my side of the board and score out the game as it’s on Ben to come to me. Dracula completely fails to do anything useful to Man-Thing having apparently used up all his good dice on Hawkeye last round. Man-Thing attacks Abomination and I Sacrifice the second attack onto Dracula but annoyingly it’s a total whiff of an attack so I don’t actually get the power to counterattack! I’m keen to delay a bit more on the left so Hulkbuster shakes another Stagger and Meteor Punches Doctor Strange away before Shang-Chi reapplies Stagger and Flows again onto the right Secure. Blade completely fails to KO to Man-Thing too (leaving him on one wound yet again), and Hawkeye Hook Arrows onto the middle terrain and shoots me a bit. Then I completely lose my mind in the game. I see a route to pick up both Hawkeye and Man-Thing. Abomination walks and Gamma Bombs Hawkeye, getting the wild to throw him into Man-Thing. However, they both survive (especially upsetting as Man-Thing had to roll 3 blocks off three dice to do so) and the positioning means that now I can’t get Abomination back close to the Secure. Worse, Ben spots this opportunity that I’ve handed him and Namor charges over, hurting Abomination and the using the Spender to drop both Hammers which gives the initiative right back to him now. Doctor Strange hurts Hulkbuster a little more and moves onto the right Secure. The score now is tied at 10 – 10.

Round 4: Now I need to somehow relieve Namor of his Hammers. But I think that I can extend this for another round so it’s probably worth doing some attrition work first. Abomination finally KOs Man-Thing and also hurts Hawkeye and Namor. Namor crosses the board and drops Hulkbuster who ejects into the mini-suit; this doesn’t help me much though as he’ll go down to Doctor Strange and Shang-Chi over the next couple of activations. Blade does finally do something useful by KOing Hawkeye to get him out of my hair while Dracula moves twice to the right Secure but is agonisingly just out of range. The score is 15 – 13 to Ben now.

Round 5: This is going to be the last round so I need to really limit Ben’s options but unfortunately I’ll need the dice to help out a bit as I’ve given Ben a huge help with my misplay in round 3. Namor crosses the board yet again and dazes Abomination. Dracula starts us out well by dazing Doctor Strange but fails to do one damage to Shang-Chi (who only had a single wound left) and is thrown off the Secure for his troubles. Shang-Chi walks and charges Blade, who is also on one wound and I think I’ve gotten lucky as he takes zero damage and plays Indomitable to stop getting pushed away from the Secure. If I can do one damage to Shang-Chi with a builder and then drop a wounded, Bleeding Namor with the Spender then I can squeeze over the line here. Sadly he rolls zero damage on the attack and gets thrown away and dazed by Shang-Chi’s counter. The game ends at 20 – 13 to Ben.

Thanks to Ben for a very fun, tight game. I’m quite annoyed with myself for basically handing the game over with my misplay of Abomination in round 3 though as I just had to stay the course and it would have been on Ben to break the deadlock. There was definitely a path to victory even in the final round but Dracula and Blade both failing to put a single damage into Shang-Chi sealed it for Ben. Well done Ben for spotting the opening I’d left you and capitalising on it. Our team go down 2 – 3 this round so at least we should now be able to avoid the very sweatiest teams!
Game 2: Pete (Cork Marvel Fites Gang) playing Midnight Sons on Lockdown and Hammers
For this game I’m paired into Pete; we’re obviously both playing teams that want to fight each other so I’m pretty glad to go here. I win Priority and choose my Extracts as our Crises are somewhat similar and now I can guarantee not playing on Mayor Fisk. Needless to say we draw that and my other least favourite option so we’re playing on Lockdown. Winning Priority was crucial for another reason though – the table space was very tight with annoying pillars throughout the room. Our table had a pillar right in the comfortable gaming spot on one side. So I gave that side to Pete; I didn’t even care that much about the board layout. I want Red Skull’s Troopers here to make the most of scoring and also N’Kantu to take advantage of the Troopers constantly KOing and feeding Souls. I didn’t expect to see Immortal Hulk on Pete’s side of the board but in retrospect he’s a great pick for this.
Extraction: Fear Grips World As “Worthy“ Terrorize Cities
Secure: Lockdown! Security Systems Stymie Breakout
Threat: 18
My team: Dracula, Abomination, N’Kantu The Living Mummy, Red Skull Master of Hydra
My cards: Cosmic Obliteration, Indomitable, Sacrifice, Thralls of Dracula, Warpath
Pete’s team: Blade, Doctor Voodoo, Immortal Hulk, Man-Thing
Pete’s cards: Bats The Ghost Hound, Brace For Impact, One Below All, Recalibration Matrix, Siege of Darkness

Round 1: Pete takes the second Priority roll. I’m fully expecting this to be a 4 – 4 round where we just collect our Hammers and then go at it in round 2. Hulk takes the home and left Hammers; the Troopers take a pot shot at him and park themselves on the right Secure while Red Skull picks up the left Hammer and tucks himself in as tight as possible behind the building. Man-Thing comes forward as far as possible and take a swing at Red Skull after just getting line of sight. I have N’Kantu take the last Hammer now in case Pete has anything clever he can do; he takes my left Secure. Doctor Voodoo crosses the board to take Pete’s left Secure and Blade goes on the right. After some measuring and eyeballing I decided that Dracula can probably manage to make it into Man-Thing with a Wolf move and go for it – he’s just in! The hit itself is not very exciting though. Finally Abomination double moves to try to contest with Doctor Voodoo but he’s just a bit short of making it. The score, as foretold, it 4 – 4.

Round 2: My home right Secure turns off. I can freely fight my way through Pete’s team here since I don’t have to worry about giving up Priority; on the other hand I have to whether the storm first. Man-Thing puts a bit more damage into Red Skull and then moves away to score the back right Secure. Dracula hurts Doctor Voodoo and moves him away with Hypnotic Gaze, then Blade moves over the middle bit of terrain and drops the Troopers with his Throwing Glaives,also hitting the Pursuit to get onto the (inactive) Secure. N’Kantu shuffles his feet, then uses his recently acquired Soul token for power and zaps Blade for no damage. Doctor Voodoo comes back and hurts Dracula a bit and Red Skull moves to score. Hulk crosses the board and plays Siege of Darkness to daze Dracula, then throws Abomination away and plays One Below All to get to the Secure. Abomination walks and plays his Spender to launch Man-Thing off the Secure, drawing Brace For Impact in the process. Once again Man-Thing is proving to be a very annoying chap to deal with; the score is 8 – 6 to me.

Round 3: This time it’s my home left Secure that goes inactive. Hulk is going to be a big problem and I’m going to have to do some big damage to him as I definitely need him to daze at some point just to take the Hammers off him. Hulk goes into Red Skull and I Sacrifice into Dracula and hit back with the full Spender combination. The second attack dazes Red Skull and now Hulk is carting three Hammers around with him with is rather upsetting. He then Bumps and Gamma Leaps to the opposite Secure. Abomination hits Doctor Voodoo but doesn’t land the Poison that would let me efficiently deal with him and Man-Thing; I settle for dazing the former but the latter somehow survives on one wound yet again. Man-Thing teleports himself to the Secure and shakes conditions. Both Blade and Dracula move to score points and N’Kantu, who is loaded with Souls now, takes down Hulk and forces Pete to pay for Bats to keep him alive on one and Bleeding. The score goes to 11 – 9 to Pete.

Round 4: The far left Secure turns off this round. I need to take out Hulk but he’s going to have his way with me first; albeit only a single attack as he is Bleeding. Hulk drop Mummy to the box, then shakes Bleed. The Hydra Troopers bring him down and Red Skull double moves to collect the four Hammers. Doctor Voodoo follows, Possesses him and picks up two of them, and then Abomination also joins the party and collects the last two. Blade rolls like a good to KO Dracula from full and we finish up at 14 – 12 to Pete.

Round 5: My home left Secure turns off. This is going to be the last turn and I need some big cooperation from the dice as I have to take out Hulk and Doctor Voodoo before they go. Red Skull pays for Cosmic Obliteration to Incinerate Hulk and the Troopers do me proud by KOing the big green chap. Red Skull then pays to count blanks twice and I cross my fingers… Doctor Voodoo goes down exactly. Blade saunters over and casually KOs Red Skull from full with a single attack anyway but has no power and so has to just skip off to the far away Secure again. Abomination gratefully collects the last two Hammers, Man-Thing shuffles his feet a bit and N’Kantu drops Blade out of spite. We finish the game at 17 – 15 in my favour.

Thanks to Pete for a very cool close game. I really needed the dice to cooperate in round 5 but some of that was a consequence of having spent much of the rest of the game failing to deal with Man-Thing and generally adding damage tokens to my characters. I made a bit of a deployment error with Abomination that cost me a point in the early game (or at least, gave Pete a free one) and that’s something I’ll need to be much more aware of for the future. Pete, if you’re reading this then I’m sorry that I gave you the side with the annoying pillar but also I’m grateful that it was you suffering that instead of me. Our team takes this round 3 – 2 so the pressure to avoid losing every round is off.
Game 3: Lewis (Skrull T-Shirts Incorporated) playing Cabal on Alien Ship and Intrusions
Our captains collude to put me in with Lewis this game as, again, we’re both clearly planning to fight each other. Fun fact, it turns out that Lewis is the top rated T’au player in Warhammer 40,000 so he’s clearly very good at games in general. Our Crisis cards are largely similar and when Lewis wins Priority he picks his Extracts. With only 6 points on the table each round this is clearly going to be about attrition and of course that’s already my plan (and Lewis’s) so we’re both very happy. I decide that this is the game to try out Mephisto as part of my objective to play all the characters in my roster; in theory he should be good for the extra mobility and the beams but in retrospect I think that maybe he doesn’t like being locked in such a tight brawl.
Extraction: Alien Ship Crashes In Downtown!
Secure: Intrusions Open Across City As Seals Collapse
Threat: 19
My team: Dracula, Mephisto, Red Skull Master of Hydra, Rogue
My cards: Cosmic Obliteration, Sacrifice, Thralls of Dracula, Up The Ante, Warpath
Lewis’s team: Red Skull Master of the World, Baron Zemo, Killmonger, Ultron Metal Tyrant, Valkyrie
Lewis’s cards: Cosmic Obliteration, Dark Reign, I Am A Baron After All, Indomitable, Sacrifice

Round 1: I’m taller than Lewis so I want to make sure I don’t go too far behind on the score and then start to leverage attrition in my favour. Adam completely out deploys me though as we end up with Ultron facing off into Dracula; this is going to be a bit of an issue as he counters most of what Dracula wants to do. I do at least manage to keep my Red Skull away from his as that’s not a fight that favours me at all. I win the second roll off and send Rogue up to collect on the right, then Valkyrie does the same on the left. I decide to pass here as I think that I don’t want to expose Dracula too much in the centre so Killmonger (and later Zemo) just double walks to the right Secure. I’ve managed to body block my own Troopers off that point so they just sidle round the side; Red Skull hurts Valkyrie on the left though so it’s not all bad. Mephisto gets off to a terrible start, failing to damage Valkyrie with either of his attacks and then to add insult Ultron’s Drones pump three damage into my Red Skull. Ultron himself just picks up the last Secure and Dracula goes into him and completely fails to hurt him. The score is 4 – 2 to Lewis.

Round 2: I want to take out Valkyrie and relieve her of her Alien Core, and otherwise just pump as much damage into Lewis’s team as possible. My Red Skull does achieve his goal while the Troopers stroll onto the Secure and tickle Baron Zemo. Killmonger hurts Rogue and I make a big mistake and give up Priority by having her daze Zemo… though I’ll admit that this was quite satisfying in its own right. She also removes a good chunk of Killmonger’s power to keep him honest. Lewis’s Red Skull hops through the portal and leaves mine on one wound before leaving again. Dracula bounces two attacks off Lewis’s charmed Ultron before the robot goes through the Portal itself and dazes Rogue. Mephisto collects the Core that Ultron dropped and then lays into Killmonger, doing zero wounds over his first five attacks in the game. We even up the score at 6 – 6.

Round 3: I put Red Skull into the collision-proof version of his armour to stop Valkyrie just dazing him with a throw, and I need to start dropping Lewis’s team as I’m going to be short at least one activation this turn. Valkyrie does indeed daze Red Skull, then leaps through the Portal to bounce off Rogue. Mephisto makes up for his earlier failures a little by one-shotting Baron Zemo out of nowhere and then tickling Killmonger. The latter hurts Rogue and she then dazes him. Rogue then puts her Spender into Ultron to get him off the Secure but Lewis smartly Sacrifices it into Valkyrie. Ultron then KOs Rogue, taking out my Troopers in the process by throwing Rogue into them. Dracula decides that it’s his time to shine; he Portals into the scrum, KOs Valkyrie, dazes Ultron and Hypnotic Gazes Red Skull away. Red Skull attacks Dracula and gets dazed by the counterattack. I didn’t actually note the score here but I think from the board state that it was probably 9 – 6 to me.

Round 4: I’ve got Priority back now so I need to remove another of Lewis’s options; Killmonger is probably the most likely to take down so Dracula goes into him and makes it stick fortunately. Lewis plays Cosmic Obliteration to Hex Mephisto and Incinerate Dracula, then Ultron pays for Dark Reign on Mephisto. The Drones do some good work into Mephisto and I then put both of Ultron’s attacks into Dracula with Meet My Associate. Annoyingly, the last attack does the perfect amount of damage to Dracula to throw him into Mephisto and daze them both. Both of our Red Skulls just collect Alien Cores and try to score points. The score goes to 12 – 10 in my favour.

Round 5: We’re both down to almost nothing left, which I guess is probably what we expected when we set-up the game. I have priority and if I can remove one of Lewis’s options then he’ll have a ridiculous job to catch me up, especially with my Red Skull giving me a scoring edge. Dracula makes no mistake into Ultron this time, KOing him and then Hypnotic Gazing Red Skull as far away as possible. Lewis takes a look at the board state and decides that we don’t need to play this out; we enter the score at 16 – 10 to me.

Thanks to Lewis for a really fun game; it was brilliant as we were both on the attrition game plan and on perhaps the fightiest combination of Crises so we could both give it our all. I think that ultimately this came down a bit to my experience; Lewis just doesn’t play that much MCP (presumably because he’s focused on being incredible at Warhammer 40,000) and his plan was just to focus on attrition and hope to overwhelm the other team. Since I was also ready and willing to play that game, it eventually favoured me. I made a big mistake in round 2 giving up Priority and that could have cost me very dearly so that’s something to watch out for. As a team we take another narrow victory.
Game 4: Ed (Zeroes For Hire) playing A-Force on Alien Ship and Deadly Meteors
Our final round of the day and Adam puts me into play Ed as I’ve played loads of A-Force myself in the last year. Ed takes the Priority roll and picks his own Secures; luckily one of his Secures is the same as mine so I’m happy to pick Deadly Meteors and just fight Ed in the middle. I’m not crazy about Red Skull on this Crisis as both he and the Troopers are awful at the pay-to-flip so I opt to take three 4 threats. Rogue can hopefully soak up a bit of damage, Blade is resistant to conditions (and I also expect that none of Ed’s team will be Bleed-proof) and Psylocke can hopefully get good value out of her Stealth and variable attack types. The board layout, as cool as it looks, is actually a bit annoying to play on because all the trees are about the same size but are clearly supposed to be different sizes in the game. After a couple of attempts to classify them, Ed and I agree to just ‘fly casual’ since it’s the last game of the day, we’re both tired and neither of us is about to go 7 – 0.
Extraction: Alien Ship Crashes In Downtown!
Secure: Deadly Meteors Mutate Civilians
Threat: 17
My team: Dracula, Blade, Psylocke, Rogue
My cards: Indomitable, Recalibration Matrix, Sacrifice, Thralls of Dracula, Warpath
Ed’s team: She-Hulk, Black Cat, The Mighty Thor, Wasp
Ed’s cards: A-Force Assemble, Indomitable, Patch Up, Recalibration Matrix, Special Delivery

Round 1: I have to decide whether I’m going to play around Special Delivery and decide that I’ll just take my lumps in exchange for hopefully keeping She-Hulk off to one side for a couple of turns while I deal with whoever goes into the middle; Rogue draws the short straw as she’s most likely to survive a punching. Ed wins the second Priority roll which is a bit annoying as I’d really have liked to take the Alien Core on the right. Black Cat collects it instead and so Rogue sighs and goes to the one on the left. Wasp immediately deposits She-Hulk via Special Delivery and She-Hulk begins a reign of terror rolling hot on attacks; she’ll daze Rogue in her own activation. Blade flips the trap on the right and Psylocke goes over there to stick Bleed on Black Cat to put a bit of a timer on her. Thor goes straight up the middle, helpfully misses the pay-to-flip (though it doesn’t matter, of course, since Dracula will go after her) and collects the Core. Finally Dracula turns into a Wolf and joins her in the centre, dropping a nice hit and Hypnotic Gazing her out of my way so I can flip the centre. The score is 4 – 2 in Ed’s favour.

Round 2: Ed still has Priority and my plan is to activate and lay into whoever out of She-Hulk and Thor doesn’t move first. She-Hulk hammers Rogue into the ground like she’s a tent-peg, KOing her already, so Dracula dazes Thor and takes her Alien Core. Black Cat moves across to Stagger Dracula but he has so much power after dealing with Thor that his counterattack is a spender that dazes her. Blade just collects the dropped Extract before Wasp transforms, bounces off Dracula (who doesn’t have enough power left to counter attack her too) and fails the contested flip. Psylocke goes to the centre and puts Bleed onto Wasp. We level up the scores at 6 – 6.

Round 3: I need to take out a character here – either Thor or someone who hasn’t activated – and then I can start to concentrate properly on She-Hulk. Thor puts some damage into Dracula and Psylocke then the team around that Secure pay for A-Force Assemble, before Dracula lays some tasty damage into Black Cat and heals up. Wasp dazes Psylocke and Blade KOs Black Cat and hits Thor. She-Hulk walks over and one-shots Dracula, flips the central Secure and plays Patch Up on Thor to undo my good work. The score is 9 – 8 to Ed, but I’m in an OK position here despite what it looks like. I just need She-Hulk to stop rolling so hot!

Round 4: I have Priority at last so it’s time to go to work; as well as the attrition I want to keep Ed from having the time to push onto the right side and flip that Secure as I like it scoring for me each round. Dracula Hypnotic Gazes She-Hulk out of Bodyguard range then KOs Thor. Wasp puts a monster attack into Psylocke and I pay for Recalibration Matrix to keep her standing; Wasp collects a Core and retreats to safety. Psylocke Stuns She-Hulk which should limit her a bit more and lays some nice damage on, then She-Hulk one-shots Blade and leaves Psylocke on one wound. The score is 13 – 9 to Ed.

Round 5: I’m running out of characters but Ed’s are going down faster; if I can take out She-Hulk then I’m sitting pretty. Dracula gives She-Hulk all he’s got and it is sufficient. Wasp does her best, KOing Psylocke by throwing a tree into her, flipping the middle and retreating. I was going to get the fallen Core with Blade but I need to deny Ed a point more than I need to gain my own so Blade walks and flips Secures twice, helpfully getting both. The score is 14 – 13 with Ed slightly in the lead.

Round 6: Wasp has one wound left and is Bleeding. Not surprisingly, she can’t one-shot Blade so she shakes Bleed and hopes for the best. It’s not enough, Blade dazes her and I flip some points to we end up at 18 – 14 to me.

Wow, what a game! Ed was a truly lovely chap to play and my favourite opponent of the whole event – and he was up against some stiff competition I can tell you. I think that my basic plan was pretty fine here, and if Ed’s She-Hulk rolled like mine usually did then I might have made this a bit less fraught. If there is a lesson here it’s probably to keep fighting over every point and make the other team pay the resources for anything they’re going to gain. At one point I was down on points and attrition but just kept plugging away. Thanks to Ed, hopefully we can meet again. However, as a team we take a loss in this one which does neatly end the day at 2 – 2 for the team and 10 – 10 for the individual matches.
As an interlude we all went round to a local burger place that had been booked out for us. The burgers were fine, the service was uninspiring. But the people were a highlight! I got to chill in the pub with loads of cool people, new and old friends. There was even a Marvel themed pub quiz hosted by the very excellent Dan Porter, so thanks to him to putting in that extra work.
Game 5: Thomas (Universally Challenged) playing Guardians of the Galaxy on Hammers and Extremis Consoles
For our first round of the morning I get paired into Thomas, a very polite young gentleman playing Guardians of the Galaxy. Once again, this is the ‘we just want to fight’ match so I was happy with it, though I’m a bit worried about the amount of long range energy attacks I was going to have to deal with. Choice of table was Thomas’s but he didn’t seem to have an immediate preference and so I suggested that we take the Murderworld board because it looks super cool. I win Priority and pick my own Secures; Thomas clearly has a plan as he immediately picks 17 threat. Red Skull is great on Extremis Consoles because the Troopers can also do a spot of healing off the Consoles, and I think I want Rogue for her charge and resistance to damage. The last choice is between Drax and N’Kantu and I select the latter because I think that this is going to be a game of scooting around and taking pot shots rather than walking and stabbing people. Also there are going to be a lot of Soul tokens floating about here.
Extraction: Fear Grips World As “Worthy“ Terrorize Cities
Secure: Riots Spark Over Extremis 3.0
Threat: 17
My team: Dracula, N’Kantu The Living Mummy, Red Skull Master of Hydra, Rogue
My cards: Cosmic Obliteration, Indomitable, Sacrifice, Thralls of Dracula, Warpath
Thomas’s team: Star-Lord, Nebula, Nova, Ronan The Accuser, Echo
Thomas’s cards: Fall Back, Galaxy’s Greatest, Lovable Misfits, Recalibration Matrix, Sacrifice

Round 1: I win second Priority and Thomas immediately surpasses almost all other Guardians players in my estimation by actually remembering to do his Winging It Tokens; they go on Echo, Nova and Ronan. I’m going to keep N’Kantu on my home Secure and just let him rack up points, and from the way Thomas has deployed I’ll be doing the same with Rogue on the left. So my plan for round one will be just end up carrying two Hammers and then after that to daze someone before they activate. Rogue goes to the left and Thomas surprises me by not immediately hoovering up the right Hammer so I rather gingerly put Red Skull on the job. Nebula attacks him but I get away somewhat lightly. N’Kantu picks up my home Hammer and sets out a deck chair to wait for the fight to eventually reach that Secure; I could have delayed but I didn’t want to risk Thomas getting cheeky with his long movers. Ronan comes in and immediately dazes Red Skull with a hilarious Universal Weapon attack; the only saving grace is that he’s too far away to collect it, so Dracula has to move twice to pick up the fallen Hammer. Nove does nothing to Dracula and Echo shoots at the Troopers from midfield. Thomas plays Lovable Misfits on all the Guardians except Star-Lord and they all get the move which definitely consolidates that Secure! The score is 5 – 3 to me.

Round 2: At least I’ve got a lead here but that was an uncomfortable amount of damage to be taking so early. I am confident that Rogue and N’Kantu are a match for Star-Lord and Echo so I just need to keep the fight over on the right. Winging It tokens go to the same three heroes as before. Dracula dazes Nebula, the gives Ronan Bleed and Hypnotic Gazes him away. Nova goes into Red Skull and I Sacrifice it into Dracula and eat another giant spike of an attack. By contrast, the Spender counter attack is even more disappointing but it does at least launch Nova into the distance. A second attack goes into Red Skull for rather less damage. The Troopers draw Recalibration Matrix out of Echo which is quite fortunate, then Red Skull dazes Nova and gently tickles Ronan. The latter throws Red Skull into Dracula, leaving my leader on one wound. Echo charges across the board to contest with N’Kantu and everyone else just shuffles their feet. The score is 9 – 6 in my favour.

Round 3: The same three characters get the Winging It tokens. I really need to take out Nebula here as she’s going to be a huge problem if she gets to attack, and it needs to be Dracula as he’s about to daze. The first swing isn’t enough and an excellent Fall Back saves her bacon, then a follow-up Spender into Ronan doesn’t do much despite all the rerolls I have. Thomas plays Galaxy’s Greatest on Nebula and Nova, and Nova beams his way through my characters, dazing Dracula in the process. Red Skull plays Cosmic Obliteration (I’m about to lose him so I might as well use the card) and tries to deal with Nebula but she plays Sacrifice into Ronan. Even worse, the attack roll is huge and takes Ronan down, so his The Accuser attack KOs Red Skull. Ironically, this leaves Nebula without any good victims! Echo moves to the right to pick up the Hammer, Nebula moves toward N’Kantu to set up for next turn, and Star-Lord does a move into Hit And Run to zap N’Kantu from across the board. My other two characters shuffle and start working on the Times crossword. The score goes to 13 – 9 to me.

Round 4: If I can keep at least one of N’Kantu and Rogue score their Secure and also holding their Hammers then I can get this regardless of what happens to Dracula on the right. So I need to do what damage I can over there to keep the Guardians busy but first N’Kantu needs to earn his keep by dealing with Nebula. Thomas keeps the same Winging It token carriers. N’Kantu does a double Spender to take out Nebula and I breathe a bit of a sigh of relief. Nova hurts Dracula who hits him back with an absolutely monster Spender attack and has him sailing almost back into his deployment zone. It takes Dracula two swings but he does take out Echo, then Star-Lord finishes him off with a Hit and Run back to his home Secure. Ronan needs to one-shot N’Kantu after moving towards that Secure and doesn’t manage it, so I slope over the line at 16 – 11.

I really enjoyed playing Thomas, he really knew what he was doing and greatly impressed me with his maturity. The game itself was a bit odd as almost all the action took place in a 20cm square on the right of the table and I was quite happy to keep the Guardians’ fightiest heroes busy over there while N’Kantu and Rogue racked up 3 or 4 points each turn with minimal interference. Thomas played his cards really well to keep Nebula as a threat and make sure that I had a very hard time getting dazes anywhere. It’s a good round for the rest of the team too and we take the overall victory.
Game 6: Euan (The Only Scottish Team) playing Wakanda on Deadline and Deadly Legacy Virus
It was, perhaps, inevitable that we would end up playing the other Scottish team after travelling hundreds of miles to London. Still, at least this lets us set bragging rights for the year. I get matched into the truly lovely Euan, a longtime Spider Foes player. I take Priority and pick my Secures and he chooses the lower threat value. I had noted that Euan could possibly flex into Wakanda with his roster but some reason it didn’t occur to me that he might actually do it. However, it didn’t hugely affect my own plans as I have a nice 16 threat option for Deadline and just went with what I knew; it also had the bonus that I would play Drax and complete my goal to play all 10 characters.
Extraction: Deadly Legacy Virus Cured?
Secure: Deadline to Destruction
Threat: 16
My team: Dracula, Drax The Destroyer, N’Kantu The Living Mummy, Red Skull Master of Hydra
My cards: Cosmic Obliteration, Indomitable, Sacrifice, Thralls of Dracula, Warpath
Euan’s team: M’Baku, King T’Challa, Okoye, Abomination
Euan’s cards: Indomitable, Sacrifice, Survival, Wakanda Forever, Wisdom Of The Ancestors

Round 1: My main goal for the first round is not to give King T’Challa enough free power for a Bound; I’ll do that by spending my power on Bleeds or pressing the Deadline Consoles. I get first activation and send N’Kantu up the left side to collect an Extract and Abomination goes on the right. I’m a bit nervous about sending anyone up the middle so Drax goes to the right and gives Abomination Bleed. Okoye is brave enough to take the middle Extract. Dracula goes on the left Secure as (unsurprisingly) Euan doesn’t just conveniently stand King T’Challa there for me to hit him. T’Challa walks up and, with no rerolls, simply one-shots N’Kantu anyway; he then has plenty of power to Bound onto the left Secure. The score is 4 – 2 to Euan.

Round 2: I certainly wasn’t happy to lose N’Kantu so easily but at least I have T’Challa where I want him. I need to drop him as soon as possible while staying in contention on the rest of the board. Needless to say, Dracula leaves the King on one wound, though he is weighed down by conditions this time. It doesn’t stop him from one-shotting N’Kantu again, then moving away from Dracula and dazing to the Bleed. Uh oh! At least I don’t have to worry too much about Priority now. Red Skull and his pals daze Okoye and collect her Extract, then Euan’s dice desert him as Abomination puts a spender into Red Skull but fails to get the throw or do any damage. Drax walks and Bleeds M’Baku before retreating to his Secure, and M’Baku follows him and lands a big hit. The score is 7 – 5 in my favour now.

Round 3: Euan either forgets about Survival or chooses not to play it (probably because he thought that he was safe behind that building), so here is my opportunity to KO King T’Challa and put the game firmly in my hands. Dracula Hypnotic Gazes King T’Challa into stabbing range but he can’t do enough damage to KO! My heart sinks. Abomination makes up for his earlier failings to daze Red Skull perfectly. Drax throws M’Baku off the Secure and then gets thrown off in return by the chieftain’s spender before Warpath-ing back himself; so a lot of effort on both sides for minimal effect. Okoye collects her Extract again and King T’Challa opts not to risk the counterattack and just shakes Bleed and heads to score [I think that there is a cool play here that Euan didn’t see where Okoye moves toward Dracula to Bodyguard the counterattack if King T’Challa wants to fight him]. We narrow the score to 9 – 8 to me.

Round 4: Euan remembers to play Survival this time and I’m running out of resources to make this work. I need to deal with Abomination before he KOs Red Skull and that might be enough to keep me in the game. The troopers shoot M’Baku twice in case they get a lucky spike and daze him early but Okoye Bodyguards both shots and they do no damage anyway. I do get the rolls I need from Red Skull and he gets the daze on Abomination and that’s what I really needed. Euan then makes a key mistake and activates M’Baku instead of T’Challa, dazing Drax and tickling Red Skull. I’m not going to get another opportunity here so Dracula turns into a Wolf and chases King T’Challa, finally KOing him and doing wonders for my blood pressure. Phew! Okoye just moves to score and we go to 12 – 10 to me.

Round 5: I’m feeling a bit more comfortable now about all of this and I think I can probably see the game out for scoring. If Abomination goes down then I’m almost sure to get over the line as Euan just won’t have enough stuff to deal with me. Red Skull is my guy for ‘just pump out damage’ so he plays Cosmic Obliteration (Hex on M’Baku, Incinerate on Abomination) and after throwing everything at Abomination he KOs perfectly. Euan plays the saddest Wakanda Forever and M’Baku doesn’t even manage to clear the Troopers; Okoye uses the activation to hurt Drax. Dracula strolls over to daze M’Baku and Drax can’t drop Okoye so settles for just throwing her off the Secure; I see this one out at 16 – 11.

That was a real rollercoaster of emotions as we both rode the ‘will King T’Challa just randomly make this a non-game?’ train. Euan is always a great guy to play and I need to be more like him and his sanguine approach to dice. In this case it was clear that he hadn’t played a great deal of Wakanda and I think that there were probably a few times where a better line from him would have put this out of my reach much earlier. I look forward to playing agan soon when he’s got some more practice with this side of his roster and gets to unleash a full operational King T’Challa on us all. Perhaps most importantly my team delivers the goods here with only Franky going under the bus of Lewis’s Inhumans.
Game 7: Nicky (Go Figure) playing Hydra on Wedding Party and Deadly Legacy Virus
The final round has us up against Belgian travellers and I’m very pleased to go into Nicky who is, if not famous, at least someone I’ve heard of! Nicky wins the Priority roll off and picks his Secures and I’m glad to be able to choose Wedding Party. I go with my main team here, taking Rogue as the 4 threat this time to leverage her higher resistance to damage when compared to Blade in particular. Thinking about this now, probably Psylocke would have been better to threaten Red Skull; hindsight is a great thing.
Extraction: Deadly Legacy Virus Cured?
Secure: Wedding Party Targeted in Terrible Attack!
Threat: 20
My team: Dracula, Abomination, Hulkbuster, Rogue
My cards: Indomitable, Sacrifice, Recalibration Matrix, Thralls of Dracula, Warpath
Nicky’s team: Red Skull Master of Hydra, Baron Zemo, Bob Agent of Hydra, Beta Ray Bill, Hulk
Nicky’s cards: Cosmic Obliteration, I Am A Baron After All, Recalibration Matrix, Sacrifice, Survival

Round 1: The basic plan is to go hard on the left side and thin out Nicky’s team there while Hulkbuster buys me a bit of time on the right. Beta Ray Bill is going to be a thorn in that plan as he’s very well equipped to deal with Hulkbuster but I’ll see what I can do. I win the second Priority roll and send Rogue to collect the left Extract while Bill takes the right one and Abomination goes in the middle. With that out of the way we can get on with the game! Bob and the Troopers take the left Secure while Red Skull and Zemo go to the right. Hulkbuster pushes the latter away and Hit and Runs onto the Secure. Dracula turns into a Wolf and puts the least effective attack ever into the Troopers, doing no damage and not even giving them a condition. Hulk strolls up and hurls him off into the distance. The score is 5 – 2 to Nicky.

Round 2: At least I get to move the Secures around. I’m not going to be able to slow down Nicky much on the right but I can’t afford to abandon it either as Red Skull’s Troopers could just score if for free so Hulkbuster is stuck there for now. I’ll be happy if I can waste a bit of Hydra time on that side while doing focussing down Hulk on the left as that should give me space to expand over to the right. Zemo plays his card, Charges into Hulkbuster and puts a bit of damage out while also giving Bleed. Dracula walks back to the fray, puts Hex on Hulk and walks him away with Hypnotic Gaze. On the right, Red Skull hurts Hulkbuster who then dazes Zemo. Bob clears Bleed and walks back to the Secure and Rogue fails to do any damage to him. Bill throws Hulkbuster into Narnia and Abomination dazes Bob. Hulk comes in and throws Abomination; I play Indomitable but the attack does manage to roll the Wild and push him off anyway which gives Hulk a landing spot to get to the Secure. The score goes to 8 – 4 to Nicky.

Round 3: Hulk is now wearing every condition in the game so I think that he’s probably KO-able from here Once that’s done, I can start to push over to the right and rescue Hulkbuster. Dracula goes into Hulk needing to pick up 1 power to unleash his spender. The attack roll is 7 blanks. In desperation, I play Recalibration Matrix. This is a bit of a long shot but I need to roll the dice to get myself out of a hole here. The reroll also does zero damage. The second attack also does zero damage. Oh well. Zemo attacks Abomination and lands a monster hit; I Sacrifice the second swing into Dracula but it’s a Steel Rush and Nicky is smart enough to use the move to get out of counterattack range. Abomination goes into Hulk and gets a super attack roll which Nicky Recalibration Matrix-s into no damage. Take note Dracula, that is how you Recalibration Matrix. In return, Hulk dazes Abomination and takes his Extract. Hulkbuster launches Zemo away with his Spender and Hit and Runs onto the Secure where Red Skull, the Troopers and Bill will eventually daze him and fire out the Ejection Suit. Bob fires his big rocket and dazes Dracula with the splash damage and Rogue does zero damage to Hulk again. The score is 12 – 5 in Nicky’s favour.

Round 4: I suspect that this is out of sight now unless I get an enormous blow out, but I’ll fight for each point so I first need to finally sort out Hulk and try to lock in something for the left Secure at least. Nicky plays Survival on Zemo. Dracula lets rip two Spenders; the first is taken by Bob with Sacrifice and the second does finally daze Hulk. Red Skull stands on the right Secure and Bill ends the round by moving to the left and throwing Rogue away. The score is 15 – 7 to Nicky; I’ll admit my notes are a bit rubbish on this round for some reason so probably I missed Nicky doing something clever.

Round 5: Bill starts us out by throwing Iron Man away and double moving to the centre. I decide I might as well at least get something out of the game by stopping Bob from activating. Rogue goes into him and continues her complete failure this game – she didn’t roll even one success on any roll. Bob then rub salt into my wounds by KOing Iron Man. I move Dracula toward my team with Dracula as good practice for the non-existent next round. Abomination fails to do even a single point of damage to Red Skull or to throw him off the point. We finish up at 18 – 11 to Nicky.

Thanks to Nicky who was a very fun opponent. Perhaps I’m kidding myself that this was winnable for me as Nicky is clearly very good but I felt that I had the right tools to take this game if my dice hadn’t been totally rancid throughout. Oh well, it wasn’t like we were going to win the entire event on the back of this game or round. Things aren’t better on most of the other tables and the Belgians beat us handily.
When the scores are all totalled up we are in 11th place of 24 which seems a very fitting mid table result. As a team we were 4 – 3 on the rounds and 18 – 17 on individual games. I had a grand time with 7 very fun games of MCP, so thanks to Ben, Pete, Lewis, Ed, Thomas, Euan and Nicky for the games, thanks to Adam, Franky, Stephen and Will for being cool team mates and thanks to Jamie and Norbert for organising everything. That’s probably the end of the road for Thralls for me and I have several other rosters now that I’m excited to put on the table.
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