Recent news items related to Khronos Group Standards. Skip to the Khronos Members section

VK_EXT_present_timing: the Journey to State-of-the-Art Frame Pacing in Vulkan

VK_EXT_present_timing is conceptually simple yet powerful. The extension combines two fundamental features, which Vulkan devices can expose independently:

  • The ability to receive timing feedback about previous presentation requests
  • The ability to explicitly specify a target presentation time for each request


It is the combination of these features that enables applications to achieve smooth, consistent animation.

VeriSilicon’s NPU IP VIP9000NanoOi-FS has Achieved ISO 26262 ASIL B Certification Using OpenVX

VIP9000NanoOi-FS provides hardware support for the OpenVX API and is compatible with a robust software stack and development tools, supporting OpenCL 3.0, OpenCL 1.2 Full Profile, OpenVX 1.3, OpenVX 1.2 Neural Network Extension, and extensions for OCL, OVX, and neural networks.

As part of VeriSilicon’s VIP9000 series, the VIP9000NanoOi-FS IP is designed for automotive and edge AI applications, providing high-performance neural network processing with a safety-compliant architecture. The IP supports a wide range of AI inferencing models including Large Language Models (LLMs) and Convolutional Neural Networks (CNNs), with hardware-accelerated AI inference, enabling real-time applications such as object and scene detection, augmented reality, robotics, face and gesture tracking, visual inspection systems, video surveillance, and advanced driver-assistance systems (ADAS). It natively supports multiple data types and features a programmable SIMD vision pipeline, enabling high-performance execution of neural network layers while maintaining the deterministic latency required by ASIL B functional safety standards.

Igalia Optimizes Vukan to Help Valve Power Up New Steam Devices

“We implemented many Vulkan extensions and reviewed numerous others,” said Danylo Piliaiev, an engineer on the Graphics Team. “Over the years, we ensured that D3D11, D3D12, and OpenGL games rendered correctly through DXVK, vkd3d-proton, and Zink, investigating many rendering issues along the way. We achieved higher correctness than the proprietary driver and, in many cases, Mesa3D Turnip is faster as well.”

Advancing 3D Tiles and glTF in an Open Ecosystem

Cesium's Amanda Morgan sits down with Don McCurdy for a Q&A that spans Don's years helping to create the glTF standard and tools. Sean Lilley joins the conversations to discuss open standards and what they see ahead as developers. 

Time to Create Your First glTF Extension

In this Game Dev Assembly article, Mike Festa explains how he added extension data to a 3D wristwatch glTF file and updated viewer code in order for the watch to show the current time.

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