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5th DLI 2020: Virtual Event
- Eva Irene Brooks

, Anthony Lewis Brooks
, Cristina Sylla
, Anders Kalsgaard Møller
:
Design, Learning, and Innovation - 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 366, Springer 2021, ISBN 978-3-030-78447-8
Digital Technologies and Learning
- Pedro R. Ribeiro

, Anna Michel, Cristina Sylla
, Ido Iurgel, Wolfgang Müller, Christian Ressel, Katharina Wennemaring:
The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders. 3-25 - Chun-Hsiung Huang:

Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students' Learning Motivation, Attitude, and Satisfaction. 26-39 - Flávio Lima Faria

, Maitê Gil
, Eva Oliveira
, Cristina Sylla
:
Potentiating Digital Educational Environments Through Data Analytics. 40-47 - Anders Kalsgaard Møller, Eva Brooks

:
Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers. 48-60
Designing for Innovation
- Juan Carlos Chacon Quintero, Hisa Martinez Nimi, Bastian Kloss, Ono Kenta:

Towards the Development of AI Based Generative Design Tools and Applications. 63-73 - Daniel Rocha

, Vítor H. Carvalho, Filomena O. Soares
, Eva Oliveira
:
A Model Approach for an Automatic Clothing Combination System for Blind People. 74-85 - Emma Strebel, Ellen Kathrine Hansen:

Seasonal Sunlight Chamber: A Lighting Design Concept to Connect Us to the Dynamics of Sunlight and Our Place on Earth. 86-98
Digital Games, Gamification and Robots
- Felipe Bacca, Eva Cerezo, Rosa Gil

, Antonio Aguelo, Ana Cristina Blasco-Serrano
, Teresa Coma, María Ángeles Garrido:
Intergenerational Playful Experiences Based on Digital Games for Interactive Spaces. 101-119 - Jeanette Sjöberg

, Eva Brooks
:
Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers' Evaluation of Educational Game Apps. 120-139 - Marcelo Salaberri

, Maitê Gil
, Cristina Sylla
:
GamAll: Playing Beyond Boundaries - Gamification and Multimodal Literacy. 140-147 - Wouter Kaag, Mariët Theune

, Theo Huibers:
Designing a Learning Robot to Encourage Collaboration Between Children. 148-168
Designs for Innovative Learning
- Anette Lykke Hindhede

, Vibeke Harms Andersen, Dorina Gnaur:
Learning Strategies Among Students During a Sudden Transition to Online Teaching in a PBL University. 171-186 - Mads Strømberg Petersen

, Niklas Lee Skjold Hansen, Gustav Søgaard Jakobsen, Thomas Bjørner
:
Increasing Reading Engagement for Danish Gymnasium Students: The Hosier and His Daughter as a Serious Game. 187-197 - Usman K. Durrani

, Muhammad Mustafa Kamal
:
Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students' Motivation Amid the COVID-19. 198-207

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