


default search action
High Performance Graphics 2009: New Orleans, Louisiana, USA
- Stephen N. Spencer, David K. McAllister, Matt Pharr, Ingo Wald, David P. Luebke, Philipp Slusallek:

Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, New Orleans, Louisiana, USA, August 1-3, 2009. Eurographics Association 2009, ISBN 978-1-60558-603-8
Acceleration data structures
- Martin Stich, Heiko Friedrich, Andreas Dietrich:

Spatial splits in bounding volume hierarchies. 7-13 - Stefan Popov, Iliyan Georgiev

, Rossen Dimov
, Philipp Slusallek
:
Object partitioning considered harmful: space subdivision for BVHs. 15-22 - Javor Kalojanov, Philipp Slusallek

:
A parallel algorithm for construction of uniform grids. 23-28
Graphics hardware
- Chih-Hao Sun, Ka-Hang Lok, You-Ming Tsao, Chia-Ming Chang, Shao-Yi Chien:

CFU: multi-purpose configurable filtering unit for mobile multimedia applications on graphics hardware. 29-36 - Jordi Roca Monfort, Mark Grossman:

Scaling of 3D game engine workloads on modern multi-GPU systems. 37-46 - Turner Whitted, James T. Kajiya, Erik Ruf, Ray Bittner:

Embedded function composition. 47-50
Visibility
- Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu:

Efficient depth peeling via bucket sort. 51-57 - Kayvon Fatahalian, Edward Luong, Solomon Boulos, Kurt Akeley, William R. Mark, Pat Hanrahan:

Data-parallel rasterization of micropolygons with defocus and motion blur. 59-68 - Peter Djeu, Sean Keely, Warren A. Hunt:

Accelerating shadow rays using volumetric occluders and modified kd-tree traversal. 69-76
Shading and geometry
- Morgan McGuire, David P. Luebke:

Hardware-accelerated global illumination by image space photon mapping. 77-89 - Austin Robison, Peter Shirley:

Image space gathering. 91-98 - Anjul Patney

, Mohamed S. Ebeida, John D. Owens:
Parallel view-dependent tessellation of Catmull-Clark subdivision surfaces. 99-108
Anti-aliasing
- Alexander Reshetov:

Morphological antialiasing. 109-116 - Bongjun Jin, Insung Ihm, Byungjoon Chang, Chanmin Park, Won-Jong Lee, Seokyoon Jung:

Selective and adaptive supersampling for real-time ray tracing. 117-125 - Konstantine Iourcha, Jason C. Yang, Andrew Pomianowski:

A directionally adaptive edge anti-aliasing filter. 127-133
Efficient ray tracing
- Carsten Benthin, Ingo Wald:

Efficient ray traced soft shadows using multi-frusta tracing. 135-144 - Timo Aila, Samuli Laine:

Understanding the efficiency of ray traversal on GPUs. 145-149 - John A. Tsakok:

Faster incoherent rays: Multi-BVH ray stream tracing. 151-158
GPU computing
- Markus Billeter

, Ola Olsson, Ulf Assarsson:
Efficient stream compaction on wide SIMD many-core architectures. 159-166 - Vibhav Vineet, Pawan Harish, Suryakant Patidar, P. J. Narayanan

:
Fast minimum spanning tree for large graphs on the GPU. 167-171 - Jared Hoberock, Victor Lu, Yuntao Jia, John C. Hart:

Stream compaction for deferred shading. 173-180

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














