


default search action
High Performance Graphics 2013: Anaheim, CA, USA
- Kayvon Fatahalian, Christian Theobalt

, Jaakko Lehtinen:
High-Performance Graphics 2013, Anaheim, California, USA, July 19-21, 2013. Proceedings. ACM 2013, ISBN 978-1-4503-2135-8
Advanced Rasterization
- Carl Johan Gribel, Jacob Munkberg, Jon Hasselgren, Tomas Akenine-Möller:

Theory and Analysis of Higher-Order Motion Blur Rasterization. 7-16 - Cheuk Yiu Ip, M. Adil Yalc, David Luebke, Amitabh Varshney

:
PixelPie: Maximal Poisson-disk Sampling with Rasterization. 17-26 - Jeroen Baert, Ares Lagae, Philip Dutré

:
Out-of-Core Construction of Sparse Voxel Octrees. 27-32
Shadows
- Ville Timonen:

Screen-Space Far-Field Ambient Obscurance. 33-44 - Chris Wyman

, Zeng Dai:
Imperfect Voxelized Shadow Volumes. 45-52
Fast Interactive Systems
- Michael Wörister, Harald Steinlechner, Stefan Maierhofer, Robert F. Tobler:

Lazy Incremental Computation for Efficient Scene Graph Rendering. 53-62 - Henry Schäfer, Benjamin Keinert, Marc Stamminger:

Real-time Local Displacement using Dynamic GPU Memory Management. 63-72 - Charles T. Loop, Cha Zhang, Zhengyou Zhang:

Real-Time High-Resolution Sparse Voxelization with Application to Image-Based Modeling. 73-80
Building Acceleration Structures for Ray Tracing
- Yan Gu

, Yong He, Kayvon Fatahalian, Guy E. Blelloch:
Efficient BVH Construction via Approximate Agglomerative Clustering. 81-88 - Tero Karras, Timo Aila:

Fast Parallel Construction of High-Quality Bounding Volume Hierarchies. 89-100 - Timo Aila, Tero Karras, Samuli Laine:

On Quality Metrics of Bounding Volume Hierarchies. 101-108
Ray Tracing Hardware and Techniques
- Won-Jong Lee, Youngsam Shin, Jaedon Lee, Jin-Woo Kim

, Jae-Ho Nah, Seokyoon Jung, Shihwa Lee, Hyun-Sang Park, Tack-Don Han:
SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing. 109-120 - Daniel M. Kopta, Konstantin Shkurko, Josef B. Spjut, Erik Brunvand, Al Davis:

An Energy and Bandwidth Efficient Ray Tracing Architecture. 121-128 - Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:

Efficient Divide-And-Conquer Ray Tracing using Ray Sampling. 129-136 - Samuli Laine, Tero Karras, Timo Aila:

Megakernels Considered Harmful: Wavefront Path Tracing on GPUs. 137-144

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














