View on mobile

To help keep our community authentic, we're showing information about accounts on Linktree.
Odilia Mezquia creates environmental assets, character models, and digital illustrations for game development and digital art projects. Her technical workflow centers on Maya, ZBrush, and the Substance suite for asset creation and texturing. She contributed optimized environmental assets to the student thesis game Stillfire, implementing them directly in Unreal Engine. Her game art production experience focuses on environment modeling and texture creation for real-time 3D applications. She develops modular asset systems and optimized game-ready models following current industry technical specifications. Her portfolio demonstrates procedural texturing workflows and PBR material development using Substance Designer and Painter. Beyond game development, Mezquia produces digital paintings and illustrations using professional digital art tools and techniques. Her personal art practice explores visual storytelling through digital media, with work spanning both game concept art and standalone illustration pieces. She maintains active involvement in both technical game asset production and creative digital art projects.