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This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
QuakeWorld/2 is a port of QuakeWorld & Quake to OS/2 2.0 The work is done with EMX, and the goal is to run under OS/2 2.0 along with the IBM TCP/IP that runs on OS/2 2.0 .
This project has move to GitHub (https://github.com/TinyMUSH/)
--- THIS PROJECT HAS MOVE TO GITHUB ---
https://github.com/TinyMUSH/
TinyMUSH 3 is a stable, feature-rich descendant of the TinyMUD server, and thus supports multi-user communication in a text-based "virtual world" format, via TCP/IP. The end result looks much like text adventures games of the mid-1980s.
Le RPG en ligne Final Experience 2 est un jeu 2D basé sur la création communautaire. Chaque joueur peut, en fonction de ses aptitudes, ajouter armes et objets. Le serveur permet d'héberger ses niveaux, créés avec le "Créateur de Dimension".
Fkmlandunter is a clone of the german card game "Land Unter". It runs over the network using the TCP/IP protocol for data transmission. A console client with ncurses and a QT client written in python and a GUI client using SDL are available.
The Chatting Zone (TCZ) is an advanced, user-friendly multi-user environment for social (Chat) or gaming (Adventure) purposes either privately over any network supporting TCP/IP, or publicly over the Internet. It is based on TinyMUD and UglyMUG.
SimpleDomino is a Server for a Programming Competition from Schoolinux and Linux-dubai.com for School Students. It uses TCP/IP for Communications. (It's base on Linux but can port to Windows) You can start your own Competition or Help us to develop this P
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Glassbricks is a tetris like game with a pretty glass style interface . Glassbricks is written in C/C++ using SDL . It isn't only another tetris like game. it has the capability to establish multiplayer games via TCP/IP . Support Linux and Windows.
Digital Dungeons and Dragons is a multi-player computer game closely based on Dungeons and Dragons 3rd ed. It consists of a client and server communicating by TCP/IP. The client will have 2D graphics using the SDL library.
This is a card game with tcp/ip networking support. It works a bit like freeciv. The server is stable but the client is on initial stage designed to use SDL for GUI. It has already basic (really basic) AI support but this is being worked on...
A Project to use the Doom Source to redo the game engine and add new features like OpenGL...TCP/IP networking...Wider support for sound...The engine will basically be rewritten.