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This is an Ocaml implementation of a variant of Core War I’ve invented where programs can travels through time (which can replace the threads).
It’s more or less functionnel now. There stay some bugs, but we can play with it right now!
If you have any warrior, you can send them to me by email, I’ll send you mines back ;)
To try it quickly, just type in an Unix terminal the following command:
bzr branch bzr://timecorewar.bzr.sourceforge.net/bzrroot/timecorewar ; cd timecorewar ;...
AdH is a 3D multiplayer role playing game based on the greek antiquity. Preliminary projects include a C++ types serialization generator, and a 3D train game.
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Mini Gosix is a small program that allows you to play Gosix board game (by Pierre Canuel) against a computer opponent. There are selectable difficulty levels and GUI. Program is written in OCaml using TK widgets.
Errances is a tactical role playing game written in OCaml. Features battles in a 3D environment. The aim is to have lots of secondary quests but not a single main story.
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"Les Anneaux de Tribana" is a kind of "arcade game", indeed you lead a flying hero who has to go through rings floating in the air. This is a project made by four 1st-year students of the French Computing Engineering School Epita (www.epita.fr).
VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
MLGame is a 2d game library for OCaml built on top of SDL (OCamlSDL).
It features sprites, collision, video contexts, high level network, console, input bindings, widgets and video primitives.
Currently package includes some simple exaple games, an
A tennis simulation developed by a former tennis player. Its main feature is realism. For gameplay, this means you have total control over the shot parabola. For graphics, it means players have realistic gestures. For AI, it means real tactics.
Antares provides a client and server for a turn based space-themed strategy game. Rules are modular, and the default rules (and the client look and feel) resemble Stars! very closely. It is written in OCaml using the Tk binding.
a.m.c. is a project aimed to produce arcade games in functional languages, mainly Ocaml, and to test functional languages possibilities in game programming and in general
This project aims to develop a new high-dynamic engine (codebase) for MUD's. We're not going to use any of existing codebases writing everybit from scratch. Ppl with knowledge of any programming language at any level are welcome.
This is a project of a Rogue-like game that would be… more unforseenable.
Its game generator is meant to be more complex than other Rogue-like so that even its own physics can be modified by magic (among other things).
To test it, run the following command on a terminal:
bzr branch bzr://mythes.bzr.sourceforge.net/bzrroot/mythes ; cd mythes ; make launch
If you encounter any difficulty, please contact developers.