Showing 2 open source projects for "usb video capture"

View related business solutions
  • Our Free Plans just got better! | Auth0 Icon
    Our Free Plans just got better! | Auth0

    With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.

    You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
    Try free now
  • Enterprise-grade ITSM, for every business Icon
    Enterprise-grade ITSM, for every business

    Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity.

    Freshservice is an intuitive, AI-powered platform that helps IT, operations, and business teams deliver exceptional service without the usual complexity. Automate repetitive tasks, resolve issues faster, and provide seamless support across the organization. From managing incidents and assets to driving smarter decisions, Freshservice makes it easy to stay efficient and scale with confidence.
    Try it Free
  • 1
    MediaDevices

    MediaDevices

    Go implementation of the MediaDevices API

    mediadevices is a Go library developed by the Pion WebRTC team that enables real-time access to audio and video devices for building native Go applications involving media streaming and conferencing. It provides a cross-platform, unified API for capturing and manipulating media streams and is often used in combination with Pion WebRTC for peer-to-peer communications. Its support for device enumeration, media constraints, and frame processing makes it a powerful building block for custom...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    NES

    NES

    NES emulator written in Go

    NES emulator written entirely in Go, aimed at accurately reproducing classic Nintendo Entertainment System games in a modern, cross-platform environment. It reimplements the NES hardware in software, including CPU, PPU (graphics), and APU (audio), and then presents the output using OpenGL for video and PortAudio for sound. The emulator supports a menu mode where, if you point it at a directory instead of a single ROM, it scans all ROMs and shows a game selection screen with thumbnails fetched from an online database keyed by each ROM’s MD5 hash. Once a ROM is chosen, the emulator maps keyboard controls to NES inputs and also supports USB joysticks, letting you play with a gamepad instead of just the keyboard. ...
    Downloads: 2 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next