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New Icon Sets for the popular Q3 map Editor GTK/ ZeroRadiant.
GTK / ZeroRadiant is a very old project for building Q3maps (for games such as Wolfenstein ET, UrbanTerror, Doom 3 & more).The user interface is very minimal; therefore I provide an iconpackage here to replace the original icons. I do want to enhance the interface itself, but I don't have the skills to do this yet.
****** Installation instructions ******
1. Make a backup of the original GTK Radiant Icons or move them.(Find them in Radiant/bitmaps and Radiant/modules/bitmaps)
2. ...
BETA Xbox (360) Windows : 64x and 34x; Rage Lost World is a 3rd person/1st person/ 2nd person shooter games; idea coming off of gta and doom 3; Game Engines being use Extreme/Killer/Doom 3/GTA san andreas; This game takes place in the year of 12/20/12, you are just coming back from a biz trip till you meet death himself face to face; XNA 4.0/Direct x 9 c/ 10 / 11/ Java importers version 2.0, 3.0; C++/ A++
DoomRunner is a modern frontend for the classic "Doom" game by id Software. The Mac and Windows versions include the PrBoom game engine. It is written in C++/Qt and supports a variety of platforms. This version is final; if there aren't any bugs or issues, this version won't be updated. Otherwise, if any bugs are found, leave a message at the discussion section.
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Simple Doom Editor is a general purpose editor for all games that utilize the Doom Engine. SDE aims to support many features of modern source ports including some of the more obscure formats.
Ray-traced version of iD Software's classic first-person shooter, Doom. Currently using the Chocolate Doom (a completely separate project) port to send events to our rendering engine. Data pack is not required anymore for 0.55 and up.
NOTE: Project has been inactive for a VERY long time now; no further updates will be released.
Port of vanilla Doom engine (in future planned to move to PrBoom or Boom) to elfpack-enabled Sony Ericsson phones. Requirements: DB2010(W810), DB2020, DB3150 or DB3210 platform SE phone with elfloader patch and latest library installed.
This software provides a stable fully free and GPLed master server for the closed source Doom Source Port Skulltag. This allows users to create their own private server lists without the bureaucracy of the source port and gives people freedom.
PrBoom, the purest Doom-Port? Aims to be the most stable Doom port with the highest compatibility to the major Doom versions. Highres software and nice OpenGL rendering. Full Boom and most if not all MBF features.
Tilda is a Linux terminal taking after the likeness of many classic terminals from first person shooter games, Quake, Doom and Half-Life to name a few, where the terminal has no border and is hidden from the desktop till a key or keys are pressed.
This tool generates bitmaps from system fonts which can be converted for use in Doom engines supporting zdoom-style "font lumps" by using a utility like "imagetool".
MD5 Reader 2 loads and animates 3D models saved as MD5 file format (Doom 3). It is written in Java and it extends jMonkeyEngine. MD5 Reader was written by ChaosDeathFish and we continued it. I am coding a new implementation from scratch (almost ready
Web Wrench is a object oriented PHP website application framework and document manager system. DOOM CMS is a collection of Wrench modules which adds content manager functionality. Currently supports MySQL and PostGreSQL.
SLASH'EM (SuperLotsaAddedStuffHack - Extended Magic) is a variant of Nethack. It is a roguelike, single-player role-playing game where the hero must venture through the depths of the Dungeon of Doom to retrieve the Amulet of Yendor.
EDoom is a source port for Doom which will improve on the original gameplay. Unlike most ports, the focus is not to create a port for editing, but a port for playing. This includes external scripts, eye-candy, and cross-platform support.