Showing 126 open source projects for "sprite"

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  • 1
    ND2D

    ND2D

    A Flash Molehill (Stage3D) GPU accelerated 2D game engine

    ND2D is a 2D game framework for Flash that uses Stage3D / Molehill (i.e. the GPU acceleration in newer Flash Player versions). It allows game developers to build 2D games with lots of sprites, leveraging GPU for better performance. It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash. ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. ...
    Downloads: 0 This Week
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  • 2
    Symmetric Sprite Editor

    Symmetric Sprite Editor

    Create symmetric sprites: browse, save to PC, or store online

    This was a multi-user sprite creation tool.
    Downloads: 0 This Week
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  • 3
    Sprites for Processing

    Sprites for Processing

    Library to create and manage sprites

    A sprite is a 2D image created from a bitmap file and the S4P library supports creating, moving, resizing and rotating sprites. In addition S4P supports sprite image animation and pixel level transparency (see the ghost example). A sprite's movement can be defined in terms of speed, acceleration and direction leaving S4P to take care of the movement for you.
    Downloads: 1 This Week
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  • 4
    Power Sprite Editor

    Power Sprite Editor

    Split and Rejoin sprite sheets.

    With PSE you can easily Split and Rejoin sprite sheets.
    Downloads: 0 This Week
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  • 5
    DDS Tools

    DDS Tools

    Helper for the DDS file format

    Downloads: 1 This Week
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  • 6
    A platform independent 2d game programming framework for c/c++ programmers with least possible dependencies for easy porting and with focus on easy api calls and the requirement of commercial programmers
    Downloads: 0 This Week
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  • 7
    Dawn Of The Geek

    Dawn Of The Geek

    RPG old-school Dragon Quest-like sur un thème parodique

    ...Vous ne comprendrez peut-être pas tout mais j'espère que cette épopée au coeur de l'ordinateur vous marquera. NecroSare et son équipe (de bras-cassés) . Necrosare : Lead programer Papsi : Charac designer / Sprite designer Bêta-testeurs : Baggyman59 & Dockman & Calypso
    Downloads: 0 This Week
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  • 8
    Scrawl.js

    Scrawl.js

    For the handling and manipulation of the HTML5 <canvas> element

    ...On starting, Scrawl.js investigates the HTML DOM and automatically creates controller and wrapper objects for each <canvas> element it finds. Can also generate visible canvas elements programatically, and add them to the DOM. Users create sprite and gradient objects using scrawl factory functions, set their styling and position, and render them onto the canvas element. Creation, positioning and styling can all be handled by a single call to the factory function. Sprites include: basic rectangles (Block), advanced rectangles capable of displaying images and sprite animations (Picture), circles (Wheel), single-line text (Phrase), and complex designs composed of lines, arcs and curves (Shape). ...
    Downloads: 0 This Week
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  • 9
    SpriteBuncher

    SpriteBuncher

    A free, open-source texture packing program.

    SpriteBuncher is a free, open-source texture packing program. It features an easy-to-use graphical interface, and advanced packing algorithms such as MaxRects. Further options include cropping, rotation, extruding, and padding. Data can be exported to a range of common output formats – e.g. Cocos2d, LibGDX, and Unity – or via generic XML, JSON, and plain text files. Examples and documentation are included. Source code available at: https://github.com/bazgt/SpriteBuncher [GPLv3].
    Downloads: 0 This Week
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  • 10

    Sprite Fight

    A fighting game demo+source

    Created with my Z macro language for Flat Assembler.
    Downloads: 0 This Week
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  • 11
    FlashPunk

    FlashPunk

    A free ActionScript 3 library designed for developing 2D Flash games

    FlashPunk is an open-source 2D game engine for Flash, designed for rapid game prototyping and development in ActionScript 3. It offers a simple entity-component system, support for tilemaps, collision detection, and animation, making it ideal for creating pixel-art and arcade-style games. FlashPunk was a favorite among indie developers in the early 2010s due to its simplicity and performance.
    Downloads: 1 This Week
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  • 12
    BJGL is a java game library what provides quick and easy assistance while building a 2D game! This project is still under development.
    Downloads: 0 This Week
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  • 13
    PLEASE NOTE: We have discontinued distribution of this plugin on this site. Please visit the link below for more recent versions of this plugin and description.
    Downloads: 3 This Week
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  • 14
    Compass

    Compass

    Stylesheet authoring framework

    ...With Compass, developers can write cleaner Sass code that compiles into consistent CSS across browsers without hand-coding workarounds. The framework also includes a command-line tool for compiling Sass, managing sprite sheets, and integrating with build workflows. It was widely adopted in the era before modern CSS standards caught up with mixins and variables, helping developers speed up styling while reducing redundancy. While less dominant today, Compass remains an important historical tool that influenced the evolution of Sass and frontend best practices.
    Downloads: 0 This Week
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  • 15
    Texture Cram

    Texture Cram

    A cross platform utility for packing images onto a single sprite sheet

    A simple utility for packing a series of images onto one or more larger images, know as texture atlases. This is helpful to some game engines where multiple individual textures take longer to load. Following simple file naming conventions, you can also create animation sequences. And using sub directories, you can create multiple texture atlases with specific names. This is all output along side a manifest file, which can be either a simple texture file, or a java class file. C++ is...
    Downloads: 0 This Week
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  • 16
    Zoe

    Zoe

    Zoë is an open source tool for generating spritesheet images

    Zoë is an open-source tool in the CreateJS suite that enables illustrators to generate spritesheet images and animation frame data from SWF files, facilitating seamless workflow between Flash authoring and HTML5/EaselJS animation. Zoë is designed to work with any AS3 SWF file version 9 or greater. It's best practice to have all your animations on the root timeline, and use labels to identify your different animations or frames. To begin, simply drag a swf file into Zoë, and click Export to...
    Downloads: 0 This Week
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  • 17
    Jagent
    Jagent is a suite for manipulating Creatures 3 and Docking Station agents. It consists of a sprite tool (Edos) and a PRAY tool (Monk). It requires Java (http://java.com/)
    Downloads: 1 This Week
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  • 18
    Hungry Hero

    Hungry Hero

    Hungry Hero is an open source Flash game built on Starling Framework.

    ...The game demonstrates how to leverage Starling’s features to create smooth, hardware-accelerated 2D experiences while maintaining cross-device compatibility through Adobe AIR and Flash. It showcases core concepts such as handling textures, sprite sheets, parallax backgrounds, and collision detection, providing a clear reference for building interactive games. The project also integrates advanced techniques like object pooling for performance, bitmap fonts for efficient text rendering, and Starling’s particle system extension for visual effects. Though originally built with the iPad 1 and 2 in mind, it can be adapted to multiple devices by adjusting configuration files, emphasizing the principle of “one code, multi-screen.”
    Downloads: 0 This Week
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  • 19

    Jukov Unit Sprites

    Unit Sprites created on the base of vanila EU3 sprites

    ...So I edited the original sprites, making new ones, but not letting players use those sprites to play game without owning the game (or having much better piracy version of the game). Only skilled modders can use this sprite files, as models...not that anyone need it, I'm just explaining why those eu3 sprites are not piracy. Not that I care if someone count them as such.
    Downloads: 0 This Week
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  • 20
    Spaceship Generator || PartArt: Space
    PartArt: Space is all about making higher quality spaceships quickly and easily. Simply select the parts you want, move them around using the buttons or asdwqe keys, and finally save your creation to your computer with a transparent background. Ships are compatible with commercial projects - just mention Skorpio. To make the saved images more useful, open them in GIMP, autocrop them, adjust hue/saturation to get the desired colors, and scale them down to the point that the seams are...
    Downloads: 0 This Week
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  • 21
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects. Organizing game objects into Worlds, Entities, with type-based grouping etc. Manage...
    Downloads: 0 This Week
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  • 22
    Grapefrukt Export

    Grapefrukt Export

    Set of actionscript tools to export animations and graphic assets

    Grapefrukt-export is a suite of ActionScript tools aimed at exporting animations and graphical assets created in Flash authoring environment to other more usable formats. It lets authors extract sprites, movie clips, fonts etc., generating sheets, transparent images, animation keyframes data etc., so assets can be used outside of Flash, in different pipelines. Exports Sprites to transparent pngs. Exports MovieClips to animation sheets. Parses positions of parts in MovieClips and exports...
    Downloads: 0 This Week
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  • 23

    C-Lesh and SMW Engine

    C-Lesh is a game programming language for 2D games.

    ...There is no need to use pointers and you can never get memory leaks or program crashes caused by memory leaks. As C-Lesh is somewhat primitive you may like it if you are into C. I'd say its a step up from C for 2D games. Everything is set - all you need is a sprite sheet and some programming knowledge.
    Downloads: 0 This Week
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  • 24
    Tilemaster - Paint and manage tile sets
    Tilemaster is a tool to create, edit and manage tilesets for (C)RPGs and other types of computer games. Tilemaster supports tile metadata and includes a simple tile/sprite editor as well.
    Downloads: 0 This Week
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  • 25
    SpriteGenerator generates a css sprite out of several images and shows css needed to use the sprite image. Several options can be used to customize sprite generation like sprite orientation and color depth from 32 bit RGBA to 8 bit indexed color.
    Downloads: 0 This Week
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