Showing 8 open source projects for "only one"

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  • 1
    Baritone

    Baritone

    Google maps for block game

    A Minecraft pathfinder bot. Baritone is the pathfinding system used in Impact since 4.4. How to immediately get started: Type #goto 1000 500 in chat to go to x=1000 z=500. Type #mine diamond_ore to mine diamond ore. Type #stop to stop. For more, read the usage page and/or watch this tutorial playlist. For other versions of Minecraft or more complicated situations or for development, see Installation & setup. Also consider just installing Impact, which comes with Baritone and is easier to...
    Downloads: 59 This Week
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  • 2
    grafx - Extensible Java Graphics Package

    grafx - Extensible Java Graphics Package

    Extensible Line-drawing & Polygon-filling Rasterization Libs for Java

    ...Particular attention to detail concerning chopping of accumulation errors, using a cast from 64 bit to 32 bit strategy, in the interval [1.0,2.0). Individual pixel errors with overlapping polygons or line segments are about one in a billion, but I can't reproduce any errors at the moment by using random number generation with tens of millions of cases. Emphasis not only on correctness, but also on performance for real-world use or hardware implementation.
    Downloads: 0 This Week
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  • 3
    Flight Logs

    Flight Logs

    Maintain logs of model rocket flights and your rocket fleet inventory

    Update This project has been discontinued due to Microsoft deprecating VBA and VBScript in upcoming Windows updates. Both of these services are needed for Flight Logs to function. Original Description Flight Logs is more than just a database to log your rocket flights. Flight Logs is an in-depth record of your rocket activities. It records your flights plus collects data on events surrounding your flights, and allows you to track how well the rocket performed. The rocket's very...
    Downloads: 0 This Week
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  • 4
    mssolutions

    mssolutions

    Makes magic squares.

    ...MagicSquares does not require an input file. MagicSquares (only) also supports concentric and pandiagonal. (Pandiagonal succeeds only for small orders.) See: http://budshaw.ca/Download.html#complete http://budshaw.ca/Download.html#magics http://budshaw.ca/addenda/downloadNotes.html#completenotes
    Downloads: 0 This Week
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    Access Google's best plus Claude, Llama, and Gemma. Fine-tune and deploy from one console.

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  • 5

    physicsmata

    API for all possible cellular automata that work same at all angles

    ...The cellular automata API takes a function to run at each point. Its parameters are sums of screen brightness (n color dimensions are optional) at concentric circles around each point, efficiently costing only the perimeter of those circles (instead of the area) because of the tree of squares. You can create any function, or to get started try the visual function editor where each click changes if a column is sine/sigmoid/half/double/exp/etc or which of the 0, 1, or 2 columns to the left are its params. Every click changes the patterns of waves seen on the left, which run that function you visually built at each point.
    Downloads: 0 This Week
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  • 6
    GRAVITY ALPHA 1.05

    GRAVITY ALPHA 1.05

    Visualization of gravitational force effects between (two) objects

    GRAVITY ALPHA is developed for visualization of gravitational force effects between (two) objects. In order to predict/calculate object properties in future time (of course, within the limits of calculation) one need initial position and speed at some initial moment of time . For calculating positions and velocities, numerical method for solving differential equations is used. There is no limitation in parameters - object will behave just like they behave in the real world. The only thing which is not ‘real’ is an option to increase the object sphere beyond physical meaning (unrealistic small density). ...
    Downloads: 0 This Week
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  • 7
    Lagrange Rally 3D

    Lagrange Rally 3D

    3D vehicle simulator based on Lagrangian dynamics to simulate dynamics

    3D vehicle simulator in which vechicle's configuration as a whole (articulated body) , is represented by a 'vector' of generalised coordinates. so concepts like usual position and orientation of main body and wheels is all defined by the generalised coordinates.Using Lagrangian dynamics, theese coordinates are evolving in time in a realistic manner according to F=ma but as if there were also all constraint forces concretasing the presence of joints: hinge, prismatic, rigid connection, etc....
    Downloads: 0 This Week
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  • 8
    XCTruck3D _Truck

    XCTruck3D _Truck

    realistic truck simulator with 3D graphics done from zero

    A truck/car simulator,with realistic physics and oldstyle graphics: it displays pixels through the SDL graphics routines, or the X11 if using that version (has some issues:so use the SDL ver).While the 3D graphics is done by the program itself without external libraries.The environment is a hilly terrain:total freedom to drive around.A remake of the classic "Terep 2". Written in the C programming language: although the code is 30 pages long, it's simple. Trailer can be detouched pressming...
    Downloads: 0 This Week
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