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The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
...DOCUMENTATION: http://satsumagraph.sourceforge.net/
Satsuma is not a charting library. 'Graph' is used in the mathematical sense here (e.g. nodes connected with arcs).
Satsuma is released under the zlib license. This license is very permissive and allows you to use Satsuma for both personal and commercial purposes.
NUnit brings xUnit-style unit-testing to all .Net languages.
Although we no longer host our development on Sourceforge, our latest releases are always available here, as well as at our current development site at http://launchpad.net/nunitv2
Please report bugs at http://bugs.launchpad.net/nunitv2
You can browse or download the current source code at http://code.launchpad.net/nunitv2
PLiX (Programming Language in XML) is an XML-based code-generation framework. Generators produce XML matching the PLiX.xsd schema, which can be formatted into multiple languages. Extensible formatters support C# and VB.NET in Visual Studio 2005 and 2008
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Inspired by JUnit, csUnit brings the power of unit testing to the .NET framework. csUnit is your key to unit testing and test-driven development using .NET languages such as C#, Visual Basic .NET, Visual J#, or Managed C++.
AudioLibrary is a database-driven music player, which eliminates the need to store music as files. Music data is physically stored in the mysql database, and played directly from RAM using BASS.NET. Currently, only MP3 files may be imported.
QC++ is a code editor for QuakeC, the programming language for the popular game Quake. It is being developed in Visual Basic .NET and runs under any Windows version that supports the .NET Framework v1.0 (Windows 98, NT4, and newer).