| Commit | Date | |
|---|---|---|
| 2009-09-03 23:41:39 | Tree | |
| 2009-09-01 23:32:26 | Tree | |
| 2009-08-29 22:00:12 | Tree | |
|
[r26]
by
zyc0n
Now uses programable pipeline via effect system instead of fixed function pipeline |
2009-08-27 19:06:40 | Tree |
|
[r25]
by
zyc0n
refactored fps computing now it counts number of frames rendered in 1sec instead using fps = 1 / (seconds per frame) |
2009-08-13 23:16:51 | Tree |
| 2009-08-13 15:09:38 | Tree | |
| 2009-08-13 14:34:35 | Tree | |
|
[r22]
by
zyc0n
refactored Ball::HandleCollision() |
2009-08-13 14:27:13 | Tree |
|
[r21]
by
zyc0n
added Movable and StaticGameObject class which derive from GameObject |
2009-08-13 13:35:25 | Tree |
|
[r20]
by
zyc0n
removed declaring BoundingBox in GameObject cos bounding boxes are not used for collisions i use D3DXIntersect instead |
2009-08-08 13:34:18 | Tree |