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[r29] (HEAD) by zyc0n

reverted back to directional lighting

2009-09-03 23:41:39 Tree
[r28] by zyc0n

added some functions to DXAccessories
some minor changes in DXPong

2009-09-01 23:32:26 Tree
[r27] by zyc0n

added shadows

2009-08-29 22:00:12 Tree
[r26] by zyc0n

Now uses programable pipeline via effect system instead of fixed function pipeline
thx to Nik02 from gamedev forums for solving my problem cos i used bad dwFlags parameter in D3DXCreateEffectFromFile()

2009-08-27 19:06:40 Tree
[r25] by zyc0n

refactored fps computing now it counts number of frames rendered in 1sec instead using fps = 1 / (seconds per frame)
I've added some typedefes for base types cuz i don't like M$ typefefes like DWORD

2009-08-13 23:16:51 Tree
[r24] by zyc0n

added very simple ai :D

2009-08-13 15:09:38 Tree
[r23] by zyc0n

added some comments

2009-08-13 14:34:35 Tree
[r22] by zyc0n

refactored Ball::HandleCollision()
Movable is now nonabstract class added to it Move and ResetPosition methods

2009-08-13 14:27:13 Tree
[r21] by zyc0n

added Movable and StaticGameObject class which derive from GameObject
Ball collision with Movable now computes with movable direction and speed

2009-08-13 13:35:25 Tree
[r20] by zyc0n

removed declaring BoundingBox in GameObject cos bounding boxes are not used for collisions i use D3DXIntersect instead

2009-08-08 13:34:18 Tree
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