D2X-XL is not currently under active development - at least, not the official version. Arne has a fork on GitHub where he made some stability fixes - it might be worth checking if that works for you. https://github.com/arbruijn/d2x-xl
There were forums on descent2.de but they fell into disuse and may not currently be working. For general Descent 1/2 development, I would suggest the following server on Discord: https://discord.gg/kjb5FkzMzf There hasn't really been much done with D2X-XL for a long time, although Arne has created a fork that has a handful of tweaks to improve stability at the cost of some performance. There are a few people there working on various projects to improve Descent though; I'm not aware of a Unity/Unreal...
1.12.31 - Custom textures imported with DTX 1 are corrupted upon opening a level
This should be resolved in version 1.12.32.
Hmm... I think the two things are related. DLE doesn't account for the fact that the DTX patch might include sounds, too, not just bitmaps, and that results in reading the bitmaps from the wrong offsets. And because it doesn't read sounds, it doesn't save them either. It looks like there isn't an easy way to solve that for now, which would make the quickest fix... don't save edits to DTX files, I guess.
Completed the manual version of this function for next version. In a separate conversation Xfing confirmed that was an acceptable solution.
Feature request: cube count optimization
Cube optimization requires an algorithm I don't currently have, except for trivial cases which occur rarely outside of bad levels. It might be possible but I'm not sure it's not NP-hard, and need to do research so it's not a near-term goal. I can implement a manual "merge the selected and other cube into one" function though. It would only work if they were currently joined, and would have to detach the cubes from surrounding other cubes to avoid corrupting their geometry, but would at least let...
Completed a fix. This will be in the next release.
1.12.26 pressing ctrl+home causes oversized 2d sprites
A couple working notes: This looks like it occurs because CMineView::CenterOnMine...
DLE is 32-bit, so it can't use the full memory of your laptop - it is most likely...
Diagnosis - the cause seems to be that the hi-res texture frames are stored in the...
msvcr100.dll bundled with D2X-XL might be 64-bit
Should the tunnel maker have a minimum length?
A small fix to my fix: D2 POGs do not use the c...
Do you have DLE installed in a read-only directory or one that requires admin access...
Yeah, I also get that. It looked like it was something in the animation data loader...
Fixed: Texture editor was producing corrupt BMP...
Fixed animated texture preview crash when .ham ...
Fixed a couple places where an undo could be be...
I think I found the issue finally - will be fixed soon.
1.12.11 Texture category issues
Fixed crash that occurred when collapsing anima...
Incorrect animation data being loaded for some non-level textures
Fixed: Texture edit dialog wasn't handling fram...
ShadowHyena subsequently found out that the skybox cube didn't have its cube type...
It's kind of an unintended side-effect - it wasn't intended to work with D1 levels...
I can probably get them to run - what are the requirements for shadowproof models?...
OK at this point I'm just going to assume it works now. :) Please notify if you continue...
1.12.0: DLE crashes when clicking on the 'objects' tab
Do you have a mouse with a high-resolution scroll wheel or some special driver for...
1.12.0 wheelmouse zoom in/out 3rd person not working
Duplicate of DLE #152
I uploaded a new release (1.12.1) to SourceForge, under the Files section - please...
The 1.12.1 fix should resolve this issue too (it's more or less the same cause).
1.11.81 PIG file is chosen globally, not on a "per mine" basis
1.11.90 persisting issue - PIG palette preferences not saved with levels
Resolved in 1.12.1.
1.12.0 The editor crashes when trying to save a level
Thanks for helping get the information needed to fix this. As I just uploaded version...
Bug fixes:
This does show up in release builds for me as well. I fixed an issue related to the...
I suspected it might be missing some stuff, but haven't yet had the time to look...
You can take it down now. It looks like most of the DLE part of the stack is very...
The palette name was being stored in the wrong place (namely, the D1 palette, although...
Actually, that isn't out of line with what I expected. If it's too large to upload...
While trying to figure out what was going wrong I noticed the line "This feature...
It could be. If you know your way around regedit - check the key "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows...
I know about the settings issue - I haven't resolved it yet, which is why bug 147...
Is the crash on clicking "Done" in the POG editor or the Save button (for the whole...
1.11.90 Accessing the HOG Manager
Added to 1.12.0, out shortly :)
1.11.90 Imported textures corruption
I think we've covered all we can here. Copying a POG from one level to another where...
Suggestion: frame by frame view of monitors and other animated textures
This will be in 1.12.0 which will be out soon.
[DLE 1.11.69] The editor doesn't display frames for every animation
1.12.0 is coming out very soon and will allow you to do this. The transparency was...
You've actually posted this bug before (#134). It looks like you can use "solidify...
1.11.88 Clicking on cubes doesn't select them
Closing this bug since it was working as intended and so far there haven't been enough...
If you're changing palettes more than once, re-importing is best practice anyway....
Currently no, but this was on my to-do list actually.
Ticket moved from /p/d2x-xl/bugs/2790/ Thanks for including logs, will take a lo...
Ticket moved from /p/d2x-xl/bugs/2790/
Crash occurs on Diagnosis.cpp line 832. Basically, what happens is that when auto...
OK, I've got a similar crash when "auto fix bugs" is checked with no "Player" objects...
I have some DLE work in progress which will allow this. It is still not ready for...
OK. There was a change I made in, I think, 1.11.86 - that made some additions to...
karx11erx - am I guessing right that this is what quick selection is supposed to...
Are you able to send the level that causes the problem via attachment or (if you...
OK, I think I have an idea what happened. Look in dle.ini for a line "EnableQuickSelection=0"....
Actually, one other thing - can you try this in lines vs. textured mode (F8 or F7...
I'm not seeing this... the only time segment selection doesn't do anything is in...
I could look at expanding the tooltips. I agree that the function of these buttons...
This would be basically equivalent to not using it; the undo system doesn't change...
1.17.51: -grabmouse switch doesn't work in X64 windowed mode
Basically the same, the catch was that making the list box multiple-selection broke...
[Non-bug] function to extract multiple files from hog
This took a lot more work than you'd think, but it's in 1.11.85.
Fixed: Insert -> Door -> Secret Exit command wo...
Alright... the problem is definitely related to the exact issue you fixed - I'm seeing...
That would explain it really nicely, but even on the official 1.17.24 release, this...
1.17.24 - Memory usage on level load - analysis
This feature is actually working as intended, but what is intended isn't exactly...
Texture color isn't updated in "Lighting" sub dialog
I have a fix - will be included in the next check-in (probably this weekend)
For the time being, you can get it from the SourceForge page for D2X-XL/DLE. Check...
Ticket moved from /p/d2x-xl/bugs/2724/
Ticket moved from /p/d2x-xl/bugs/2725/
editor 1.11.81 / 1.11.81
Fixed in 1.11.82
1.11.81 editor crashes when importing a .POG file into the .HOG
Fixed in 1.11.82
editor 1.11.81 effekt tool no funktion
Fixed in 1.11.82
Fixed: Effects tool works again
This appears to be a backward-compatibility glitch in DLE. When a D2X-XL level with...
Effects from old levels don't seem to be converted reliably