Activity for Sirius

  • Sirius Sirius posted a comment on ticket #2774

    D2X-XL is not currently under active development - at least, not the official version. Arne has a fork on GitHub where he made some stability fixes - it might be worth checking if that works for you. https://github.com/arbruijn/d2x-xl

  • Sirius Sirius posted a comment on ticket #2915

    There were forums on descent2.de but they fell into disuse and may not currently be working. For general Descent 1/2 development, I would suggest the following server on Discord: https://discord.gg/kjb5FkzMzf There hasn't really been much done with D2X-XL for a long time, although Arne has created a fork that has a handful of tweaks to improve stability at the cost of some performance. There are a few people there working on various projects to improve Descent though; I'm not aware of a Unity/Unreal...

  • Sirius Sirius modified ticket #166

    1.12.31 - Custom textures imported with DTX 1 are corrupted upon opening a level

  • Sirius Sirius posted a comment on ticket #166

    This should be resolved in version 1.12.32.

  • Sirius Sirius posted a comment on ticket #166

    Hmm... I think the two things are related. DLE doesn't account for the fact that the DTX patch might include sounds, too, not just bitmaps, and that results in reading the bitmaps from the wrong offsets. And because it doesn't read sounds, it doesn't save them either. It looks like there isn't an easy way to solve that for now, which would make the quickest fix... don't save edits to DTX files, I guess.

  • Sirius Sirius posted a comment on ticket #165

    Completed the manual version of this function for next version. In a separate conversation Xfing confirmed that was an acceptable solution.

  • Sirius Sirius modified ticket #165

    Feature request: cube count optimization

  • Sirius Sirius posted a comment on ticket #165

    Cube optimization requires an algorithm I don't currently have, except for trivial cases which occur rarely outside of bad levels. It might be possible but I'm not sure it's not NP-hard, and need to do research so it's not a near-term goal. I can implement a manual "merge the selected and other cube into one" function though. It would only work if they were currently joined, and would have to detach the cubes from surrounding other cubes to avoid corrupting their geometry, but would at least let...

  • Sirius Sirius posted a comment on ticket #164

    Completed a fix. This will be in the next release.

  • Sirius Sirius modified ticket #164

    1.12.26 pressing ctrl+home causes oversized 2d sprites

  • Sirius Sirius posted a comment on ticket #164

    A couple working notes: This looks like it occurs because CMineView::CenterOnMine...

  • Sirius Sirius posted a comment on ticket #2884

    DLE is 32-bit, so it can't use the full memory of your laptop - it is most likely...

  • Sirius Sirius posted a comment on ticket #163

    Diagnosis - the cause seems to be that the hi-res texture frames are stored in the...

  • Sirius Sirius created ticket #2881

    msvcr100.dll bundled with D2X-XL might be 64-bit

  • Sirius Sirius created ticket #160

    Should the tunnel maker have a minimum length?

  • Sirius Sirius committed [r14726]

    A small fix to my fix: D2 POGs do not use the c...

  • Sirius Sirius posted a comment on ticket #159

    Do you have DLE installed in a read-only directory or one that requires admin access...

  • Sirius Sirius posted a comment on ticket #155

    Yeah, I also get that. It looked like it was something in the animation data loader...

  • Sirius Sirius committed [r14653]

    Fixed: Texture editor was producing corrupt BMP...

  • Sirius Sirius committed [r14544]

    Fixed animated texture preview crash when .ham ...

  • Sirius Sirius committed [r13923]

    Fixed a couple places where an undo could be be...

  • Sirius Sirius posted a comment on ticket #144

    I think I found the issue finally - will be fixed soon.

  • Sirius Sirius created ticket #157

    1.12.11 Texture category issues

  • Sirius Sirius committed [r13904]

    Fixed crash that occurred when collapsing anima...

  • Sirius Sirius created ticket #156

    Incorrect animation data being loaded for some non-level textures

  • Sirius Sirius committed [r13899]

    Fixed: Texture edit dialog wasn't handling fram...

  • Sirius Sirius posted a comment on ticket #2811

    ShadowHyena subsequently found out that the skybox cube didn't have its cube type...

  • Sirius Sirius posted a comment on ticket #153

    It's kind of an unintended side-effect - it wasn't intended to work with D1 levels...

  • Sirius Sirius posted a comment on ticket #2793

    I can probably get them to run - what are the requirements for shadowproof models?...

  • Sirius Sirius posted a comment on ticket #150

    OK at this point I'm just going to assume it works now. :) Please notify if you continue...

  • Sirius Sirius modified ticket #150

    1.12.0: DLE crashes when clicking on the 'objects' tab

  • Sirius Sirius posted a comment on ticket #152

    Do you have a mouse with a high-resolution scroll wheel or some special driver for...

  • Sirius Sirius modified ticket #2801

    1.12.0 wheelmouse zoom in/out 3rd person not working

  • Sirius Sirius posted a comment on ticket #2801

    Duplicate of DLE #152

  • Sirius Sirius posted a comment on ticket #150

    I uploaded a new release (1.12.1) to SourceForge, under the Files section - please...

  • Sirius Sirius posted a comment on ticket #139

    The 1.12.1 fix should resolve this issue too (it's more or less the same cause).

  • Sirius Sirius modified ticket #139

    1.11.81 PIG file is chosen globally, not on a "per mine" basis

  • Sirius Sirius modified ticket #147

    1.11.90 persisting issue - PIG palette preferences not saved with levels

  • Sirius Sirius posted a comment on ticket #147

    Resolved in 1.12.1.

  • Sirius Sirius modified ticket #149

    1.12.0 The editor crashes when trying to save a level

  • Sirius Sirius posted a comment on ticket #149

    Thanks for helping get the information needed to fix this. As I just uploaded version...

  • Sirius Sirius committed [r13637]

    Bug fixes:

  • Sirius Sirius posted a comment on ticket #150

    This does show up in release builds for me as well. I fixed an issue related to the...

  • Sirius Sirius posted a comment on ticket #151

    I suspected it might be missing some stuff, but haven't yet had the time to look...

  • Sirius Sirius posted a comment on ticket #149

    You can take it down now. It looks like most of the DLE part of the stack is very...

  • Sirius Sirius posted a comment on ticket #147

    The palette name was being stored in the wrong place (namely, the D1 palette, although...

  • Sirius Sirius posted a comment on ticket #149

    Actually, that isn't out of line with what I expected. If it's too large to upload...

  • Sirius Sirius posted a comment on ticket #149

    While trying to figure out what was going wrong I noticed the line "This feature...

  • Sirius Sirius posted a comment on ticket #149

    It could be. If you know your way around regedit - check the key "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows...

  • Sirius Sirius posted a comment on ticket #149

    I know about the settings issue - I haven't resolved it yet, which is why bug 147...

  • Sirius Sirius posted a comment on ticket #149

    Is the crash on clicking "Done" in the POG editor or the Save button (for the whole...

  • Sirius Sirius modified ticket #145

    1.11.90 Accessing the HOG Manager

  • Sirius Sirius posted a comment on ticket #145

    Added to 1.12.0, out shortly :)

  • Sirius Sirius modified ticket #146

    1.11.90 Imported textures corruption

  • Sirius Sirius posted a comment on ticket #146

    I think we've covered all we can here. Copying a POG from one level to another where...

  • Sirius Sirius modified ticket #143

    Suggestion: frame by frame view of monitors and other animated textures

  • Sirius Sirius posted a comment on ticket #143

    This will be in 1.12.0 which will be out soon.

  • Sirius Sirius modified ticket #128

    [DLE 1.11.69] The editor doesn't display frames for every animation

  • Sirius Sirius posted a comment on ticket #128

    1.12.0 is coming out very soon and will allow you to do this. The transparency was...

  • Sirius Sirius posted a comment on ticket #148

    You've actually posted this bug before (#134). It looks like you can use "solidify...

  • Sirius Sirius modified ticket #141

    1.11.88 Clicking on cubes doesn't select them

  • Sirius Sirius posted a comment on ticket #141

    Closing this bug since it was working as intended and so far there haven't been enough...

  • Sirius Sirius posted a comment on ticket #146

    If you're changing palettes more than once, re-importing is best practice anyway....

  • Sirius Sirius posted a comment on ticket #145

    Currently no, but this was on my to-do list actually.

  • Sirius Sirius modified a comment on ticket #144

    Ticket moved from /p/d2x-xl/bugs/2790/ Thanks for including logs, will take a lo...

  • Sirius Sirius posted a comment on ticket #144

    Ticket moved from /p/d2x-xl/bugs/2790/

  • Sirius Sirius posted a comment on ticket #142

    Crash occurs on Diagnosis.cpp line 832. Basically, what happens is that when auto...

  • Sirius Sirius posted a comment on ticket #142

    OK, I've got a similar crash when "auto fix bugs" is checked with no "Player" objects...

  • Sirius Sirius posted a comment on ticket #143

    I have some DLE work in progress which will allow this. It is still not ready for...

  • Sirius Sirius posted a comment on ticket #141

    OK. There was a change I made in, I think, 1.11.86 - that made some additions to...

  • Sirius Sirius posted a comment on ticket #141

    karx11erx - am I guessing right that this is what quick selection is supposed to...

  • Sirius Sirius posted a comment on ticket #142

    Are you able to send the level that causes the problem via attachment or (if you...

  • Sirius Sirius posted a comment on ticket #141

    OK, I think I have an idea what happened. Look in dle.ini for a line "EnableQuickSelection=0"....

  • Sirius Sirius posted a comment on ticket #141

    Actually, one other thing - can you try this in lines vs. textured mode (F8 or F7...

  • Sirius Sirius posted a comment on ticket #141

    I'm not seeing this... the only time segment selection doesn't do anything is in...

  • Sirius Sirius posted a comment on ticket #138

    I could look at expanding the tooltips. I agree that the function of these buttons...

  • Sirius Sirius posted a comment on ticket #138

    This would be basically equivalent to not using it; the undo system doesn't change...

  • Sirius Sirius created ticket #2758

    1.17.51: -grabmouse switch doesn't work in X64 windowed mode

  • Sirius Sirius posted a comment on ticket #136

    Basically the same, the catch was that making the list box multiple-selection broke...

  • Sirius Sirius modified ticket #136

    [Non-bug] function to extract multiple files from hog

  • Sirius Sirius posted a comment on ticket #136

    This took a lot more work than you'd think, but it's in 1.11.85.

  • Sirius Sirius committed [r12733]

    Fixed: Insert -> Door -> Secret Exit command wo...

  • Sirius Sirius posted a comment on ticket #2735

    Alright... the problem is definitely related to the exact issue you fixed - I'm seeing...

  • Sirius Sirius posted a comment on ticket #2735

    That would explain it really nicely, but even on the official 1.17.24 release, this...

  • Sirius Sirius created ticket #2735

    1.17.24 - Memory usage on level load - analysis

  • Sirius Sirius posted a comment on ticket #134

    This feature is actually working as intended, but what is intended isn't exactly...

  • Sirius Sirius modified ticket #137

    Texture color isn't updated in "Lighting" sub dialog

  • Sirius Sirius posted a comment on ticket #137

    I have a fix - will be included in the next check-in (probably this weekend)

  • Sirius Sirius posted a comment on ticket #2726

    For the time being, you can get it from the SourceForge page for D2X-XL/DLE. Check...

  • Sirius Sirius posted a comment on ticket #135

    Ticket moved from /p/d2x-xl/bugs/2724/

  • Sirius Sirius posted a comment on ticket #134

    Ticket moved from /p/d2x-xl/bugs/2725/

  • Sirius Sirius modified ticket #2726

    editor 1.11.81 / 1.11.81

  • Sirius Sirius posted a comment on ticket #2726

    Fixed in 1.11.82

  • Sirius Sirius modified ticket #2723

    1.11.81 editor crashes when importing a .POG file into the .HOG

  • Sirius Sirius posted a comment on ticket #2723

    Fixed in 1.11.82

  • Sirius Sirius modified ticket #2721

    editor 1.11.81 effekt tool no funktion

  • Sirius Sirius posted a comment on ticket #2721

    Fixed in 1.11.82

  • Sirius Sirius committed [r12614]

    Fixed: Effects tool works again

  • Sirius Sirius posted a comment on ticket #2726

    This appears to be a backward-compatibility glitch in DLE. When a D2X-XL level with...

  • Sirius Sirius created ticket #2729

    Effects from old levels don't seem to be converted reliably

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