User Generated Education

Education as it should be – passion-based.

Author Archive

What was THE BOOK for you?

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That book for me was Kurt Vonnegut’s Cat’s Cradle. I picked it up as a high school freshman . . . don’t remember how, where, why I found it but I sure am thrilled I did. This was THE BOOK that was the first and major stepping stone towards my journey to become a READER of book-length works of literature; a journey that has never stopped.

I survived high school through my books, alleviating painful, long, boring schools days through hiding my books in the classroom textbooks and reading throughout the day. I attribute my sanity through my high school years to: Kurt Vonnegut, Toni Morrison, Alice Walker, John Steinbeck, Franz Kafka, Jean-Paul Sartre, JD Salinger, Mark Twain, Ernest Hemingway, Aldous Huxley, George Orwell, Leo Tolstoy, and yes, through the very controversial Ayn Rand. (I was an intense adolescent and reading these books became an outlet for my weirdness.)

Now decades and decades later, I am still a voracious reader – reading mostly dystopian novels (not realizing that one day we would be actually living in one).

As a recent gifted education elementary teacher, my heart broke when a student said, “I hate to read.” I worked hard with them to find THE BOOK that would hook them into reading. My mission as an educator is to help students develop the knowledge, skills, and passion to become lifelong learners. I truly believe the foundation to achieving this is the love of reading.

Written by Jackie Gerstein, Ed.D.

November 9, 2025 at 9:03 pm

Posted in Education

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Podcasting with Upper Elementary, High Ability Students

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By creating podcasts, students practice receptive and productive skills. They must listen to their work while editing, write and read their scripts to prepare for their production, and of course, speak to create their podcast. All four domains (reading, writing, listening, and speaking) are present. Students have the opportunity and freedom to express themselves, and podcasts help students find their voice. Additionally, podcasting allows students to put into practice the 4Cs of 21st century skills: communication, creativity, collaboration, and critical thinking (https://www.eschoolnews.com/digital-learning/2025/01/27/creating-podcasts-in-the-classroom/).

This unit was designed for and completed by 5th and 6th grade high ability students. The students selected this project from a list of possible projects as I offer electives to my elementary students.

Learning Events

  • Selected a partner and topic: Students were given the option to work alone or with a partner.
  • Planning of Podcast: They used the planning sheet below to plan their podcast with the directions that they would be recording three podcast episodes related to their topic; that each episode would need the same introduction and wrap-up.
  • Introductions and Wrap-Ups: They wrote introductions and wrap-ups for their podcast episodes with feedback from me and their peers on possible improvements.
  • Developing Podcast Questions: They developed questions for three podcast episodes using the AI tool (Codebreaker’s https://www.codebreakeredu.com/chat/ – a LLM for kids) to help them generate three sets of questions related to their topic. They fed background information to the tool and then vetted the questions for their appropriateness for their podcasts.
  • Canva as Their Podcast Platform: They created a Canva presentation with slides to represent each of their podcast episodes and used Canva’s AI images generator to assist them, through prompt engineering, to create their slide images. Their questions for each episode were posted on the slides.

Student Podcasts

(Click through the slides to hear the different episodes – wait a few seconds for the recording to start.)

Benefits of Student-Generated Podcasts

  • Gives students voice and choice,
  • Highly engaging and fun,
  • Authentically builds oral and written literacy skills,
  • Responsible use of AI for enhancing work.

Giving Students Voice and Choice

Since giving students choice and voice has been key to my instructor for so long, I am resharing a blog post I wrote about it a decade ago. It’s still very relevant.

Today’s Education Should Be About Giving Learners Voice and Choice https://usergeneratededucation.wordpress.com/2015/08/09/todays-education-should-be-about-giving-learners-voice-and-choice/

Postscript: Future Project

I am hopefully going to start working with a group of Spanish-only students from Mexico. Again, with the help of Canva, I translated the Podcast Planning Sheet to Spanish.

I used https://murf.ai/ to translate directions and examples into Spanish. It did an excellent job dubbing with appropriate sounding voices and adding closed captions.

Written by Jackie Gerstein, Ed.D.

October 29, 2025 at 12:31 am

Rosebud AI Game Making for Educators

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I heard about Rosebud AI, a new AI-driven game making platform, via social media during Spring, 2024. I got excited as I love creating online games, coding, and using artificial intelligence, and also love having my students do so, too.

Rosebud uses generative artificial intelligence to enable students and educators to create engaging AI games just by chatting with our assistant. Rosebud is highly suitable for educational purposes. Not only does it provide code, but it also offers explanations of what the code does and how it can be modified.Additionally, you can create AI characters that act as teaching assistants or use narrative experiences to explain complex topics in a simple way (https://www.rosebud.ai/education).

I had the opportunity to do the Rosebud AI Educator Bootcamp. The following Game Design Bootcamp workbook was designed and developed by the workshop facilitator, Amanda Fox, who did an amazing job with the workshop and creating this workbook:

https://www.canva.com/design/DAGNGeFlcNs/JLbmhQqmrTc2XH9qdRP1iA/edit

In general, what impressed me about the platform:

  • There are several good templates to get started.
    • 2D Playground
    • AI Character
    • AI Town
    • AI Story Template

https://play.rosebud.ai/home

  • Rosie, the Chatbot, is a great assistant to helping create and fix game code. According to Gemini, “Rosebud AI enables users to craft captivating games through creative conversations. To use the Rosie AI chatbot to generate code for a game, you can ask the AI to write code, debug code, or explain code. You can also ask it to create code for a game based on your specifications, such as the genre, mechanics, or desired features.”

My Project

I love combining English Language Arts activities with educational technology, whereby the technologies support content area learning as opposed to being the central focus of the learning. As such, I created a few AI Character Chatbots whereby students can interact with the major characters of our book study this year, The Last Cuentista:

I used various AI tools to create the assets in my game:

I’ll add my students’ games after they create them.

Games by Other Workshop Participants

Here is a Padlet of games by other workshop participants.

Made with Padlet

Written by Jackie Gerstein, Ed.D.

August 9, 2024 at 7:01 pm

Building a Sustainable Future City

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A group of gifted students, who I have in my classroom for several years, have been building sustainable cities for a number of years as part of their SDGs education, see:

Future City Competition

I knew about the Future City Competition for a while, and was waiting until my students reached 6th grade, the minimum age/grade allowed, to enter.


Future City is a project-based learning program where students in 6th, 7th, and 8th grades imagine, research, design, and build cities of the future. Keeping the engineering design process and project management front and center, students work in teams to ask and answer an authentic, real-world question: How can we make the world a better place? Teams spend approximately four months creating cities that could exist at least 100 years in the future. Each city must incorporate a solution to an annual design challenge. This year, teams will design a city completely powered by electricity generated from sources that keep your citizens and the environment healthy and safe (https://futurecity.org/).

Below is 2023-24 Program Handbook:

Hydropolis

There were three main students and three other students who helped with the construction of their city. Here are the highlights:

Our future city, Hydropolis, is a floating civilization powered entirely by electricity. The city spends all of its time on the water, but it has four designated clearings along North, Central, and South America. It travels along the Pacific coastline, stopping at stations in Alaska, Oregon, Mexico Chile to retrieve fresh food and trade with the locals.  Our city is running on hydroelectric power, including tidal energy and waterwheels, as well as windmills and solar power. Windmills are an appropriate energy source because there is no blockage of any kind on the ocean. It is a flat surface, so therefore, wind can move freely in any direction for many miles. Solar power is also a good source of energy when the sun is out.

Lego Model

Following their conceptualization of the future city, they created a Lego model. This activity was influenced by https://www.takeactionglobal.org/lego-build-the-change-institutes/ and https://buildthechange.discoveryeducation.com/player/51e7ecf7-441d-4650-bc89-4554b65dbfcf?back=9c85b368-8745-40d9-bfa3-304486639915 and

The Essay

They were required to write a MLA-formatted essay that described their city and needed to include references to support their ideas:

Informational Poster Board

They took their highlights and added images for a poster board that was part of their competition poster board.

The Presentation

All teams, about 25 in total, were judged by Los Alamo Lab and Intel scientists in the facility’s classrooms – the only people allowed were the room were the students and judges. The top five teams were invited to present again in the auditorium to an audience of another panel of judges, parents, and students. (Note: Almost are their materials were recycled/recyclable. I, as their teacher, offered a few suggestions/a little assistance but almost everything was completed the students.)

Here is their presentation:

National Standards

NEXT GENERATION SCIENCE STANDARDS

  • 3-5-ETS1-2: Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
  • Obtain and combine information to describe that energy and fuels are derived from natural resources and their uses affect the environment. 

COMMON CORE ENGLISH LANGUAGE ARTS STANDARDS

  • CCSS.ELA-LITERACY.CCRA.SL.2: Integrate and evaluate information presented in diverse media and formats, including visually, quantitatively, and orally.
  • CCSS.ELA-Literacy.SL.3.4 Report on a topic or text, tell a story, or recount an experience with appropriate facts and relevant, descriptive details, speaking clearly at an understandable pace.
  • CCSS.ELA-LITERACY.W.8.7 Conduct short research projects to answer a question (including a self-generated question), drawing on several sources and generating additional related, focused questions that allow for multiple avenues of exploration.

Reflection

  • Key to their success was teamwork. This is always one of my working goals with my gifted students. Gifted students sometimes have trouble doing working in groups. Needless to say, they struggled with this aspect. Projects requiring teamwork often end up with one or two students doing most of the work. This wasn’t the case for this project. Individual strengths emerged.
  • Too often students do “one and done” projects at school, projects that are a few hours in duration at best. This project took months to complete which mimics workforce projects.
  • One student was very mathematical oriented. As such, he often has difficulty verbally expressing his ideas. It was magical watching him orally present his part during the judging.

Written by Jackie Gerstein, Ed.D.

July 13, 2024 at 2:22 pm

Social Entrepreneurship Unit with Elementary Students (2024): A Perfect STEAM Lesson

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This is my 3rd time doing this project with my gifted learners, grades 4th through 6th. It was one of my favorite units . . . ever, and from their reactions, I believe it was one of theirs, too. I call it a perfect STEAM (science, technology, engineering, arts, and math) unit. The first part of this post explains some of the rationale for this project, and the second part describes the unit, itself.

Why a Unit on Social Entrepreneurship

First, I wanted my learners, who are from lower income families, to develop both an entrepreneur mindset and entrepreneur skills along with the creativity and innovation that comes with these skills.

Entrepreneurship education benefits students from all socioeconomic backgrounds because it teaches kids to think outside the box and nurtures unconventional talents and skills. Furthermore, it creates opportunity, ensures social justice, instills confidence and stimulates the economy. Because entrepreneurship can, and should, promote economic opportunity, it can serve as an agent of social justice. Furthermore, entrepreneurship has historically spurred minorities, women and immigrants to create better lives for themselves and their families.  (Why Schools Should Teach Entrepreneurship)

Second, not only did I want my learners to gain entrepreneur skills, I wanted them to experience the benefits of starting a company in order to raise money to give to a “cause” also known as a form of social entrepreneurship.

Not every child is temperamentally suited to be a social entrepreneur. Not every child is suited to be a scientist, mathematician, or artist. But elementary school-age kids do have the natural curiosity, imagination, drive, and ability to come up with innovative ways to change the world for the better. By exposing our kids to a variety of disciplines, including social entrepreneurship, we are teaching them they have what it takes to “be the change.” One well-known expert on social entrepreneurship, David Bornstein, puts it this way: Once an individual has experienced the power of social entrepreneurship, he or she will “never go back to being a passive actor in society.” (Young Kids Need to Learn About Social Entrepreneurship)

Third, this unit met my own criteria for an effective and powerful unit:

  • Instructional challenges are hands-on, experiential, and naturally engaging for learners.
  • Learning tasks are authentic, relevant, and promote life skills outside of the formal classroom.
  • The challenges are designed to be novel, and create excitement and joy for learners.
  • Learner choice and voice are valued.
  • Lessons address cross curricular standards. They are interdisciplinary (like life) where multiple, cross-curricular content areas are integrated into the instructional activities.
  • Learning activities get learners interested in and excited about a broad array of topics especially in the areas of science, engineering, math, language arts, and the arts.
  • Communication, collaboration, and problem solving are built into the learning process.
  • Reading and writing are integrated into the learning activities in the form of fun, interesting books and stories, and writing stories, narratives, journalistic reports.
  • Educational technology is incorporated with a focus on assisting with the learning activities not to learn technology just for the sake of learning it.
  • There is a natural building of social emotional skills – tolerance for frustration, expression of needs, working as a team.

Schedule of Learning Activities

Here was the schedule of learning activities I used for this unit:

  • Introduction
    • Video
    • Online Games
    • Kidpreneurs
  • Market Survey – Google Form
  • Analyzing Results, Deciding of Products, Testing Products
  • Expense Sheet – Expenses and Assets
  • Business Plan
  • Making and Selling the Products
  • Giving the Profits to the Interfaith Homeless Shelter

Introduction

The following activities were used to teach learners about entrepreneurship and social entrepreneurship:

Video. Learners were first introduced to entrepreneurship with the following video:

Kidpreneur Readings. We read the Kidpreneurs’ book and did exercises from book – these readings and exercises continued throughout the unit. 

Online Games. They were then given the opportunity to play some online games that focus on entrepreneurship:


Market Survey 

Based on their own interests and hobbies (and with the help of the Kidpreneur workbook), my learners decided on possible products they could make (all products were handmade) and sell. They developed a market survey from this information:


Analyzing Results, Deciding of Products, Testing Products

Learners requested that their respective classes and family members take their survey. It was quite a treat watching them continually examine the graphs found on the Google form response page. Here is an example from one group’s survey:

From the results, they decided to sell:

They started by testing out how to make these products to discover how to best produce them.


Expense Form

I acted as the bank and purchased the materials for the learners to make products. I saved the receipts, made copies of them, and had each learner create her or his Google sheet to record expenses.


Business Plan

From all of this information, the learners developed a business plan using the following Kids-Business-Plan simplified for kids. It included:

  • Their business name – Gifted Community Craft Story
  • Startup costs
  • Cost per item
  • Marketing strategies

Creating a Business Logo and Sales Flyers

Using Canva, students made a business logo and sales flyers. Since we are a bilingual school, the flyers were made by the students in both English and Spanish.


Making Commercials

The 6th Graders made commercials using a green screen and iMovie to assist in sales as part of their media elective. Since we are a bilingual school, one was made in Spanish and the other in English


Highlights – Making and Packaging the Products

Here is a photo essay that shows the students making and packaging the products.


Highlights – Selling the Products


Counting Money – Financial Literacy


Students Delivering Raised Monies to The Interfaith Community Shelter (serves the homeless)


Standards Addressed

Framework for 21st Century Learning

Financial, Economic, Business, and Entrepreneurial Literacy

  • Know how to make appropriate personal economic choices
  • Understand the role of the economy in society
  • Use entrepreneurial skills to enhance workplace productivity and career options

Common Core State Standards – Math (budgets and money management)

  • Use place value understanding and properties of operations to perform multi-digit arithmetic.
  • Use the four operations to solve word problems involving distances, intervals of time, liquid volumes, masses of objects, and money, including problems involving simple fractions or decimals, and problems that require expressing measurements given in a larger unit in terms of a smaller unit. Represent measurement quantities using diagrams such as number line diagrams that feature a measurement scale.

Common Core State Standards – ELA

  • Present claims and findings, sequencing ideas logically and using pertinent descriptions, facts, and details to accentuate main ideas or themes; use appropriate eye contact, adequate volume, and clear pronunciation.

ISTE Standards for Students

  • Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
  • Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

NAGC Standards

  • Students with gifts and talents demonstrate their potential or level of achievement in their domain(s) of talent and/or areas of interest.
  • Students with gifts and talents develop knowledge and skills for living in and contributing to a diverse and global society.
  • Students with gifts and talents demonstrate personal and social responsibility.
  • Students with gifts and talents develop competence in interpersonal and technical communication skills. They demonstrate advanced oral and written skills and creative expression. They display fluency with technologies that support effective communication and are competent consumers of media and technology.

Additional Resources

Written by Jackie Gerstein, Ed.D.

May 17, 2024 at 6:39 pm

Posted in Uncategorized

micro:bit Projects Coded with Python

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I have a strong emphasis with a few groups of my gifted students in integrating physical computing into my instructional activities. I’ve discussed the benefits of physical computing in Scratch and Makey Makey Across the Curriculum.

As I have my students in my classes for several years during their 2nd through 6th grade education, I start teaching them block coding using MakeCode and Scratch in the early grades. As such, this year, due to a desire to advance their skills, I’ve begun having the students use Python for the micro:bit to combine physical computing and learning Python.

Python is an excellent first text-based language to learn. Its instructions and syntax are based on natural language, making code easy to read, understand and modify. As well as being widely used in education, it’s used in industry, especially in the areas of data science and machine learning. Python is not just used by software developers, but also by people working in fields as diverse as medicine, physics and finance. Python on the BBC micro:bit brings the benefits of physical computing to students aged 11-14, learning programming fundamentals through text-based coding: immersive, creative experiences for students that help build engagement and knowledge (https://microbit.org/get-started/user-guide/python-editor/).

Standards Addressed

ISTE Standards for Students

  • Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Develop, test and refine prototypes as part of a cyclical design process.
  • Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
  • Create original works or responsibly repurpose or remix digital resources into new creations.

Next Generation Science Standards

  • Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

Math Standards

  • Measure angles in whole-number degrees using a protractor. Sketch angles of specified measure.
  • Graph points on the coordinate plane to solve real-world and mathematical problems.

Here are some of the projects they’ve completed:


Spoon Race Using the micro:bit Python Data Logger

The Egg and Spoon race is a game where a player carries an object (like an egg) across some distance without it falling out of a holder. In the case of the Egg and Spoon, the player must carefully walk with an egg held in a spoon. The egg must remain in the spoon until the player crosses the finish line. The egg can easily roll out of the spoon so the player needs skill and patience to balance the egg until finishing the race (https://makecode.microbit.org/examples/egg-and-spoon).

The micro:bit can be programmed to record data about how much shake occurs during the race. The winner is the one with the least amount of shake. See more about it at https://microbit.org/projects/make-it-code-it/python-wireless-data-logger/.

Thanks, Katie Henry and Jacqueline Russell, for this!

The code – https://drive.google.com/file/d/1gsc1ghanyL7CvXV6HQXnzJRcLVkFN3NU/view?usp=sharing.

FYI – the students absolutely loved this!


micro:bit Pal Coded with Python

The micro:bit is coded to make a pal. It is customized with different images and the built-in speaker to make it even more fun with its expressive sounds (music, expressive sounds, and speech).



The code – https://drive.google.com/file/d/1p8RIGQIGTLloAqXwjswdxlNFvkjDuF3_/view?usp=sharing.


micro:bit Warmer-Colder Game

In this old children’s game, one player hides an object hides an object that other player seeks to find. Temperature words tell them if they are moving towards the object (getting warmer) or away from it (getting colder). In this case, the micro:bit radio function is used by the hider to give hints through the micro:bit to the seeker.



The code – https://drive.google.com/file/d/1-F8D9wx81r8ESqhi_KUA5zCy3L_8oPsQ/view?usp=sharing

Written by Jackie Gerstein, Ed.D.

February 15, 2024 at 2:19 pm

Advanced micro:bit Projects: Artificial Intelligence/Teachable Machine, the Data Logger Spoon Race, and micro:bit Pal Coded with Python

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I love bringing physical computing into my classrooms:

Physical computing refers to the use of tangible, embedded microcontroller-based interactive systems that can sense the world around them and/or control outputs such as lights, displays and motors. Assembling the hardware elements of a physical computer and programming it with the desired behavior provides a creative and educational experience. A variety of physical computing devices are established in the market, including: ArduinoRaspberry PiCircuit Playground, and the BBC micro:bit (https://www.microsoft.com/en-us/research/project/physical-computing/)

. . . but as with all use of educational technologies, I believe that it should be used intentionally to assist learners in developing and expanding their content knowledge and life skills.

Standards Addressed

ISTE Standards for Students

  • Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Develop, test and refine prototypes as part of a cyclical design process.
  • Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
  • Create original works or responsibly repurpose or remix digital resources into new creations.

Next Generation Science Standards

  • Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

Math Standards

  • Measure angles in whole-number degrees using a protractor. Sketch angles of specified measure.
  • Graph points on the coordinate plane to solve real-world and mathematical problems.

Artificial Intelligence, the Teachable Machine, and micro:bits

Thanks, Cora Yang, for this!


The Data Logger Spoon Race with micro:bits and MakeCode

Thanks, Katie Henry and Jacqueline Russell, for this!

The micro:bit Python editor can also be used to code the data logger for the spoon race:


micro:bit Pal Coded with Python

Python is an excellent first text-based language to learn. Its instructions and syntax are based on natural language, making code easy to read, understand and modify. As well as being widely used in education, it’s used in industry, especially in the areas of data science and machine learning. Python is not just used by software developers, but also by people working in fields as diverse as medicine, physics and finance. Python on the BBC micro:bit brings the benefits of physical computing to students aged 11-14, learning programming fundamentals through text-based coding: immersive, creative experiences for students that help build engagement and knowledge (https://microbit.org/get-started/user-guide/python-editor/).

Here is a micro:bit pal coded with Python example that I will share with my students:

. . . and the code is:

Here are some student micro:bit pals coded with Python:

Written by Jackie Gerstein, Ed.D.

January 16, 2024 at 12:55 am

Workshop: Using Makey Makeys and micro:bits Across the Curriculum

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The First Days of the School Year: It’s About the Learners Not the Content

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Too many classes, all grade levels, begin the school year with getting down to academic business – starting to cover content, discussing expectations regarding academic requirements, giving tests, and other academic information provided by the teacher to the students in a mostly one-way communication.  The human or social element is way too often disregarded.

I believe that all classes, regardless of grade level including through graduate school, should begin with focusing on having the students make connections between themselves and the educator; and between one another.  I want students to learn about one another in a personal way.  I want to learn about my individual students so my instructional strategies can be more personalized and tailored to their needs and interests.  Beginning class with a focus on connections rather than content gives learners the following messages:

  • You are the focus of the class not me.
  • You are important as a learner in this class.
  • You will be expected to engage in the learning activities during class time.  You will be an active learner.
  • You will be expected to do collaborative learning during the class time.
  • I, as the class facilitator, will be just that – a facilitator.  I will introduce the learning activities, but you will be responsible for the actual learning.
  • I will get to know you as a learner and try to help you find learning activities that are of interest to you. (From my post: Beginning the School Year: It’s About Connections Not Content)

Two things that I believe needs to occur at the beginning of the schools year:

  1. Get to know the learners – as individuals with unique backgrounds, interests, strengths, weaknesses.
  2. Establish a learning community where all learners are seen as having value in our classroom

Getting to Know Learners

One of our primary goals at the beginning of the school year should be to get to know our students. This is important for several reasons. First, the better we know our students, and the more they know we know them, the more invested they become in school. Also, a dynamic and vigorous learning environment is built on relationships. When we create strong connections with our students, we create a learning environment where risk-taking and collaborative learning can take place. Finally, the better we know our students, the better we can help craft learning experiences that match who they are. Knowing our students is fundamental to real differentiation (6 Strategies For Getting To Know Your Students).

To put into practice what I discussed above, I am going to have my gifted 3rd-6th grade students do the following Hyperdoc starting with our first meeting together.

Link to the Google Doc – https://docs.google.com/document/d/1pi54QMZVoE0X6NWW6gKSe2MFsuLEqfbq6wYgkNb4Aec/edit?usp=sharing

Using a Hyperdoc such as this has the additional benefits:

  • It leverages the use of technology which consistently is of high interest, high engagement for my learners.
  • It is a Choice Board.  Choice Boards:
  • It supports several of the ISTE Standards for Students:
    • Empowered Learner: Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
    • Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
    • Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
    • Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals. (https://www.iste.org/standards/standards/for-students)

Building a Learning Community

Along with getting to know my students, having them get to learn more about their classmates, and hopefully, assisting them get to learn more about themselves. community building activities are important in my classroom. It begins the first minute of the first day of the first week of school and continues throughout the entire school year.

From Columbia University:

Community building in the classroom is about creating a space in which students and instructors are committed to a shared learning goal and achieve learning through frequent collaboration and social interaction (Adams & Wilson, 2020; Berry, 2019; McMillan & Chavis, 1986). Research shows that when students feel that they belong to their academic community, that they matter to one another, and that they can find emotional, social, and cognitive support for one another, they are able to engage in dialogue and reflection more actively and take ownership and responsibility of their own learning (Baker, 2010; Berry, 2019; Brown, 2001; Bush et al. 2010; Cowan, 2012; Lohr & Haley, 2018; Sadera et al., 2009).  (Community Building in the Classroom).

. . . and from ASCD:

A growing body of research confirms the benefits of building a sense of community in school. Students in schools with a strong sense of community are more likely to be academically motivated (Solomon, Battistich, Watson, Schaps, & Lewis, 2000); to act ethically and altruistically (Schaps, Battistich, & Solomon, 1997); to develop social and emotional competencies (Solomon et al., 2000); and to avoid a number of problem behaviors, including drug use and violence (Resnick et al., 1997). (Creating a School Community)

I’ve written several blog posts about team building activities I’ve used with my elementary students and often use again with them as (1) they really like the activities, and (2) there is almost always more to learn even in repeat activities. (Note: team building activities or group initiatives are quite different than ice breakers. The group of students are presented with a challenging problem that require cooperation, communication, and creativity. It is the challenge that my students love.)

Team-Building with Elementary Students

Yes, there are mounds of curricula students must master in a wide breadth of subjects, but education does not begin and end with a textbook or test. Other skills must be honed, too, not the least of which is how to get along with their peers and work well with others. This is not something that can be cultivated through rote memorization or with strategically placed posters. Students must be engaged and cooperation must be practiced, and often (10 Team-Building Games That Promote Critical Thinking)

My blog post, Team-Building with Elementary Students, describes ten team building activities I have successfully done with elementary students. Their favorites have been:

  • Traveling Tangrams
  • The Great Egg Drop
  • Pipeline
  • Catch the Foxtail (their absolute favorite)

Team Building Activities That Support Maker Education, STEM, and STEAM 

Since my gifted classes have a strong focus on STEM, STEAM, and Maker Education, I often use team building activities that not only build community but also supports STEM concepts:

teambuilding

Team Building Activities

Other team building activities can be found within the following resources:

As a parting shot, I’d like to mention that some teachers believe they do not have the time to do activities such as these. To that, I counter with several arguments for their use:

  • Getting to know the students and building a community often act as a form of prevention for behavioral management problems. When learners have trust in their teacher, their peers, and the environment, they become more engaged and less likely to “act up.” This form of prevention actually saves time in that the educator doesn’t have to deal with misbehavior.
  • School should be lots more than just the transmittance of content. It should include social emotional life skills that will assist learners in navigating in their worlds outside of school now and in their futures.

Written by Jackie Gerstein, Ed.D.

July 31, 2023 at 11:59 pm

Applications of Artificial Intelligence Tools in the Gifted Education Classroom – A Conference Presentation

with 2 comments

I had the opportunity to present AI Tools in the Gifted Education Classroom at the UCONN national gifted conference, Confratute 2023 (and more recently in person at the New Mexico Association for the Gifted conference). My session description (originally written by me and tweaked by ChatGPT) was:

Incorporating AI tools into the gifted education classroom can offer new and exciting opportunities for both teachers and students. By embracing these tools and learning how to use them effectively, we can prepare our students for the future and stay ahead of the curve. This hands-on session provides examples of how AI can be used in the classroom. Machine learning activities, creation of chatbots, AI art and stories, and a pledge for using AI will be demonstrated. Participants have time to explore and develop AI-driven activities for their own work settings.

Slide Deck

Here are my slides and activities (note: it was geared for gifted education but there are lots of AI tools and activities for a general school population):

Agenda

The agenda for this hour long session was:

  • Warm Ups/Sampler
    • Music + Voice Generated AI Intro
    • Would You Rather (generated by Auto Classmate)
    • Adobe Express – Animate 2 Truth
    • AI for Gifted Students
      • Slides generated by AI – gamma.ai  
      • Information: Canva, ChatGPT, Character,ai, Codebreaker’s chat
      • Interactive by Curipod
  • Student Activities
    • Code.org AI Activities
    • Machine Learning – Rock Papers Scissors
    • DIY Chatbots (using Scratch 3.0)
    • Using ChatGPT Student Pledge
    • Story Writing by ChatGPT/Dall.e
  • Teacher Production Tools
    • Prompt Development
    • Lesson Assisters – Curipod, Magic School, Auto Classmate, Codebreaker Chat
  • Issues
  • AI – Background Information

Video Highlights of Live Presentation

Reflection

  • Overall, it seemed to go well. I chose to start with simple AI activities that required very limited technology and AI background knowledge since I believed this would fit the demographic of conference attendees.
  • I began with a “Would You Rather” activity from Auto Classmate with the prompt of using AI in the classroom, humorous version. My gifted students love “Would You Rather” activities and I was thrilled when I found this on Auto Classmate – https://autoclassmate.io/tools/would-you-rather-question-generator/. It generates questions on any topic for any grade. I think the session participants enjoyed it. I did 6 out of the 10 questions, but given that the session was only an hour long, I would have only done a few.
  • Next I demonstrated Adobe Express Animate – https://express.adobe.com/express-apps/animate-from-audio/?isEdu= animating my avatar to play my two truths and a lie game. I then asked the session participants to make their own. This is a very quick tool, and believe it was worth the time to have the participants make their own. I had a few participants share the ones they made. Again, due to my limited time, I would have had only one participant share.
  • Next, I gave them a 3 minute block to explore information about the benefits of using AI with gifted students through AI generated content creation tools, Gamma.ai, ChatGPT, Canva’s Magic Write, Character.ai, Codebreakers’ chat,
  • This was followed by an interactive slide show via Curipod (think Peardeck or Nearpod). I had good engagement but would have liked to have spent more time on it.
  • Because of the limited time (and I knew this would happen), I gave them a choice between seeing the student activities or playing with the teacher production tools. I was happy they selected the student activities. I had done and documented several AI activities (Teaching Machine, Language Translators, Chatbots, Art Creation, Pledge for Using AI at School) with my students as I had begun teaching them about AI during Spring, 2022.
  • I really love AI, was thrilled to do a PD session on it, and hope to get future opportunities to do it again.

Written by Jackie Gerstein, Ed.D.

July 15, 2023 at 9:39 pm