Version: Unity 6.0 (6000.0)
Language : English
Choose and configure XR provider plug-ins
Set up an XR scene

Create an XR project

To create an XR project, you can use an XR template from the Unity Hub or start with a non-XR project.

Prerequisites

To create an XR project, you must first perform the following tasks:

  • Install the Unity Editor.
  • Add Editor modules to support the platform build targets on which the XR devices that you want to support run. For example, to support Android devices with ARCore or Meta Quest devices, you must add the Android module to your Editor using the Unity Hub.

Note: The makers of some XR devices might impose additional requirements, such as signing up for a developer account, in order to create applications for their platform. Such requirements are outside the scope of Unity documentation.

XR templates

The quickest way to create a new XR project is with one of the XR templates in the Unity Hub. Projects you create with these templates are already configured with the XR Plug-in Management system, common XR plug-in and support packages, and a starting scene set up with the XR components.

The XR templates available for this version of Unity include:

Template Version Description
AR Mobile template 2.0 For mobile augmented reality projects. The template configures the project for URP, AR Foundation, iOS, Android and the XR Interaction Toolkit. It includes an example scene and assets to demonstrate how to set up a project that’s ready for AR development on mobile devices.
Mixed Reality template 2.1 For mixed reality projects. The template configures the project for URP, OpenXR, AR Foundation, and the XR Interaction Toolkit. It includes an example scene and assets to demonstrate how to set up a project that’s ready for Mixed Reality.
Mixed Reality multiplayer tabletop template 1.0 For multiplayer mixed reality projects. This template combines XRI, ARF, NGO, and UGS to create a starting point for Tabletop MR Multiplayer apps.
VR template 9.1 For virtual reality projects. The template configures the project for URP, OpenXR, and the XR Interaction Toolkit. It includes an example scene and assets to demonstrate how to set up a project that’s ready for interactive VR.
VR Multiplayer template 2.0 For virtual reality projects with multiplayer functionality. The template configures the project for URP, Netcode for Game Objects, Unity Cloud Gaming Services, and XR Interaction Toolkit. It includes example scenes and assets to demonstrate how to set up a project that’s ready for multiplayer VR experiences.

Choose a template in the Unity Hub when you create a new project.

Create a new XR project

To create an XR project using a template:

  1. Open the Unity Hub.
  2. In the Hub, click the New Project button.
  3. Select the desired template: Mixed Reality, VR, or AR Mobile.
  4. If necessary, click Download template.
  5. Set a project name and save location.
  6. Click Create project. Refer to the Unity Hub documentation for more information about creating projects in the Unity Hub.
  7. After the project opens in the Editor, configure the project’s XR plug-ins with the XR Plug-in Management system.
  8. Add additional XR packages, such as AR Foundation and the XR Interaction Toolkit, using the Package Manager. (A template might include these and other packages already.)
  9. Set up an XR scene.

Tip: After you create an XR project, go to the XR Plug-in Management section in your Project Settings and enable the plug-ins for the platforms you want to support. If the tab for a platform is missing on the XR Plug-in Management page, add the platform module to your Editor installation using the Unity Hub.

Start from a non-XR project

You can always convert an existing non-XR project:

  1. Use the Unity Hub to open the project.
  2. In the Editor, configure the project’s XR plug-ins with the XR Plug-in Management system.
  3. Add additional XR packages, such as AR Foundation and the XR Interaction Toolkit, using the Package Manager.
  4. Set up an XR scene.

Choose and configure XR provider plug-ins
Set up an XR scene