Use the Rendering Debugger or Unity Profiler to monitor GPU frame time and measure performance improvements with variable rate shading. To visualize the shading rate image for render passes that use variable rate shading, use the Frame Debugger.
Open the Rendering Debugger window (menu: Window > Analysis > Rendering Debugger).
Select the Display Stats panel.
Note: The Display Stats panel is only visible during Play mode.
In the Frame Stats section, view the GPU frame time metrics.
After implementing variable rate shading, you can observe lower frame time values indicating improved GPU performance.
For more information, refer to the Rendering Debugger window reference for URP.
Gfx.WaitForPresentOnGfxThread profiler marker.A reduction in the Gfx.WaitForPresentOnGfxThread marker indicates improved GPU performance.
For more information, refer to Profiler markersPlaced in code to describe a CPU or GPU event that is then displayed in the Unity Profiler window. Added to Unity code by default, or you can use ProfilerMarker API to add your own custom markers. More info
See in Glossary.