"Just get us on the ground." - frustrated starship captain
"That part will happen pretty definitely." - his stressed-out pilot
The Ancient Faith is the Orthodox faith, which will endure as long as mankind endures. The Far Future is the Classic Traveller role playing system, and the game universe which I've created. This blog is where those two come together.
"Just get us on the ground." - frustrated starship captain
"That part will happen pretty definitely." - his stressed-out pilot
In an earlier post I talked about the possibilities of Travellers owning land. Land ownership is definitely a route to High Level Play. Here I want to move that idea forward by discussing the adventure potential of owning a lot of land. Also, what happens when the PC's activity comes to the attention of the planetary government.
![]() |
| Someday, Traveller, all this shall be yours. |
Ten Functions of the State
taken from Fixing Failed States by Ghani & Lockhart
I have said to my sons many times “everything is complicated”. The factors that allow ungoverned spaces to exist are many and varied. In simple summary, any PG has limited resources. Those resources have to enable the governance of all the PG’s territory - the carrying out of the ten functions listed above. Sometimes there’s not enough to go around. The PG combines reasons of 'can't spend resources’ and 'won't spend resources’. The Referee has to decide how effective is the PG at running its own territories.
Sub-states are quite common in Hotlzmann's Corridor, given the low world populations and lower Tech Levels than in the Empire.
How will a PG respond to the presence of a sub-state? It will depend a great deal on the activity of the sub-state. Is it competing with the PG for resources or off-world trade? Is it seeking cooperation or alliance? Is the sub-state engaging in or supporting rebellion against the PG?
I was wondering recently. What does it cost in Traveller to own land? The concept is not addressed in The Traveller Book. The underlying assumption of PCs forever on the move explains this absence. When the Third Imperium came along, the galaxy gained a social structure, and introduced the possibility of PCs owning land.
Land ownership can integrate with the concept of Traveller. It means that the wandering PCs are not aimless. They have a place to return to. Everyone is from somewhere. For most folk, where someone comes from is a major factor in their identity and sense of self. Where do I belong? is not a frivolous question.
I've mentioned before in Character Experience and Development that PCs might gain land as a reward. If the PCs do some thrilling heroics and save the town/city/planet, that piece of prime real estate makes sense. You've endeared yourself to the local populace. They want you to feel that you're a part of them now, by owning part of where they live.
| Welcome home! |
Talavera, the capital of the Empire of my Church and Empire setting, is a large planet with vast oceans. The UPP is A-969835-F, and 947 million people. But how much room do they actually have for a billion people?
Size 9: 9,000 mile diameter
Hydro 9: 90% of the planet is oceans
I had an initial idea of a densely populated island, where the buildings reach high into the sky to make room for nearly a billion people.
Then I did some math. What I found was, to say the least, not that dramatic.
Talavera has 25,446,900 square miles of land area. Spread 947,000,000 people over that and you get a population density of 37.215 ppl/mi^2.
According to this table of population densities of countries, that's less than Norway or Sweden. Neither are the sorts of places you think of when you think of dense populations. China, at 378 ppl/mi^2 is ten times denser. 25 million square miles is several times the size of Russia.
| Size Code | Diameter | Radius | Total Area | Hydrographic-5 | |||
| 0 | 500.0 | 250.0 | 785,398.2 | 392,699.1 | |||
| 1 | 1,000.0 | 500.0 | 3,141,592.7 | 1,570,796.4 | |||
| 2 | 2,000.0 | 1,000.0 | 12,566,370.8 | 6,283,185.4 | |||
| 3 | 3,000.0 | 1,500.0 | 28,274,334.3 | 14,137,167.2 | |||
| 4 | 4,000.0 | 2,000.0 | 50,265,483.2 | 25,132,741.6 | |||
| 5 | 5,000.0 | 2,500.0 | 78,539,817.5 | 39,269,908.8 | |||
| 6 | 6,000.0 | 3,000.0 | 113,097,337.2 | 56,548,668.6 | |||
| 7 | 7,000.0 | 3,500.0 | 153,938,042.3 | 76,969,021.2 | |||
| 8 | 8,000.0 | 4,000.0 | 201,061,932.8 | 100,530,966.4 | |||
| 9 | 9,000.0 | 4,500.0 | 254,469,008.7 | 127,234,504.4 | |||
| 10 (A) | 10,000.0 | 5,000.0 | 314,159,270.0 | 157,079,635.0 | |||
| Russia | 6,601,670 | ||||||
| China | 3,600,950 | ||||||
| Canada | 3,511,023 | ||||||
| USA | 3,531,925 | ||||||
| Brazil | 3,266,584 | ||||||
| Australia | 2,947,336 | ||||||
| Texas | 261,231 | ||||||
| California | 155,779 | ||||||
| New York | 47,126 |
Finally, after 38 years.
A Mission on Mithril Play Report
The general layout of the adventure is this: a small Scout ship crew are stranded on Mithril in the Sword Worlds. Mithril is cold, as in arctic cold, and almost uninhabited. The Class E starport does not draw much traffic, so the chance of beneficial starship encounters is low.
Their ship has a malfunction which prevents them from jumping out-system.
![]() |
| The Heavens declare the Glory of God |