Showing posts with label Random Tables. Show all posts
Showing posts with label Random Tables. Show all posts

Sunday, January 19, 2025

31 Days / 31 Characters - IVAN PETROVO

One of my longest and best campaigns, at least by my own criteria, was a game of modified classic Traveller called Operation: PALADIN. The campaign began with a large group but not long after the first story arc a few of the players had to drop out for varying reasons. Luckily, a few new players joined including Hans, Dave, and Andy. 

Andy's character was...




Character: Ivan Petrovo

AKA: 
 
Player: Andrew Frank Rodriguez
 
System: Traveller - Classic version w/ modification from MegaTraveller and houserules.
 
Nature: Long Campaign: Operation: PALADIN

Gamemaster: Adam Dickstein
 
Circa: 
2013-2015

Origins: Like most classic Traveller Player Characters, Ivan was very much a product of random rolls as much as he was any sort of plan by the player. Andy certainly chose which score went to which Attribute (a houserule - no one has to roll in order) and picked which Career to try for (though he still had to roll to Enlist, Survive, Reenlist, etc.). However he and Ivan both benefited from random generation. 

One of my houserules - which I've discussed before - is that if you fail to Survive a Tour of Duty you can decide to embrace the 'Death by Character Creation' that Traveller is famous for or you can say, "Well, he/she/they didn't REALLY die". If that's the case you stop where you are and only get half the skills/bonuses/whathaveyou of the final Tour. You then roll on some custom 'Alternatives to Death' charts that I made (largely based on Central Casting: Heroes of Tomorrow by the late, great Jennell Jaquays).

Here we learn that Petrovo crash landed on an uncharted planet and was presumed dead. In actuality... 
 
Backstory: ...Ivan survived, gravely injured but luckily found by the world's indigenous sentient species. After a month of healing and recuperation, largely thanks to a native plant with anagathic-like properties, Petrovo attempted to contact the Imperial but could not. His ship was destroyed, its equipment completely totaled. He 
was marooned on this planet where he remained for next three years. He learned to live off the world's resources, became close to the planet's people and learned their customs, and honed additional hunting and fighting skills against the local fauna.

Three of the planet's years later, an Imperial Interstellar Scout Service vessel landed after detecting the wreckage of Ivan's ship while doing a general Type 1 Survey. Telling his indigenous friends to hide, Petrovo makes contact with the Scout Ship's crew. They offer to rescue him and he decides to take them up on it, partially to prevent the Scouts from learning about and disturbing the native culture. 

Dropped off at Bussard Reach, the orbital highport at Leighton IV in the Leighton System (1023 Flux Subsector, Spica Sector), Petrovo searches the public Library Data Systen and discovers he has officially been listed as deceased. In addition, he learns his personal Safari Ship has been berthed at his last assigned base and remains there largely due to Imperial bureaucracy losing the impound order.


Bussard Reach Highport


While on the station trying to decide what to do next, Ivan is approached by a fellow who needs help on the surface of Leighton IV. The guy and his team are zoologists trying to capture an Amanook, a native creature resembling a polar bear crossed with a wolf. There are concerns about the mining operation on Leighton IV effecting the animal's habitat and they need to catch one to aid in the study. Something about Ivan's garb (a mix of standard clothing and accessories from his time on the low Tech Level planet) gave the potential patron the idea that Ivan might be a Scout or Hunter. With nothing else to do and having had a lot of experience with large fauna, Ivan joins the expedition. 


Amanook, Adlult Female
Solitary Arctic Carnivore/Hunter - Leighton IV


After successfully capturing one of the creatures, Petrovo returns to the station and ends up meeting the other PCs. He first encounters the late Dave Cotton's character, who is a Solomani Military Officer investigating some recent goings on in a nearby system (the initial adventure arc). He befriends Petrovo and promises to help him retrieve his ship. He does do this but 'borrows' the ship first to complete a side mission. Eventually the craft is moored at Bussard Reach but Petrovo isn't there at the time, having already left with the other PCs to investigate part of the larger plot. 
 
Overview: I loved Ivan Petrovo. Seriously, what a great character. In a game largely focused on Corporate Espionage and Political Intrigue, Petrovo brought in a much needed dose of action. Ivan wasn't alone in this but he was the most straightforward about it. Ivan was just, ya'know, Ivan. He was a good guy who could fight and would if he felt it was for a good reason. Petrovo wasn't motivated by money, politics, and had no personal agenda beyond 'doing the right thing'. 

What no one realized, including Ivan himself, was that his time on that low tech planet where the ship he was on crashed had changed him. He died during Character Creation, remember? Well it turns out that the native medicinal herbs he was given to save his life contained a unique mix of chemicals and microscopic parasites. The result was an incredible healing factor; a nearly superhuman ability to regenerate. Evidence of the ability revealed itself a few times in the early adventures but it was chalked up to lucky rolls and narrative time passing. It wasn't until a fight with an Aslan Assassin (See Highlights) where he realized, "Oh my gosh! I heal @^#&ing FAST!" 
 
The Highlights:

As other members of the team engaged an Aslan Assassin in hand-to-hand combat, Ivan was setting up on a roof above in hopes of taking the adversary out with a sniper shot from his souped up hunting rifle. The Aslan spotted him somehow and fired a laser weapon that sheered off a few of the fingers on Ivan's right hands and severely burned him. With only his ring finger, thumb, and in serious pain, Petrovo managed to fire off a shot that took the Assassin out completely. Rushed to a medical facility, the entire team, the doctors, and Ivan were stunned when within a day his hand had totally healed, regrown digits and all. It was then that the previous clues to his healing factors fell into place. 

In Andy's own words (slightly paraphrased for context: "The second [big] moment [I recall] was when they (the enemy) unleashed a dang horror out of that satellite vault. A Mech basically. I (Ivan) had to distract it was Hans' character could take out the legs with that massive firearm she'd invented.

The third was when all heck broke lose in the sewer system [of Amaro Highport at Aequine II]. I believe the female Alsan diplomat, Han's character, Marcus' character, his [NPC] sister, and Ivan were literally fighting for our lives as we were being chased by some crazed battle dressed Marines. I sniped 'Master Chief' with what that gun Han's character gave me. Han's kept creating these 'Frankenstein' rail gun rifles and when he finalized the design he was give me the prototype. He was like, 'that one was the experimental version, it's yours now.' lol

When Rex Kinkaid (Marcus' character) went rogue and then seemingly turned traitor, it was Ivan who tried to once last time to talk to him about it. Ivan had become close with Rex's sister Nova and the two had a bond (moreso than anyone else on the team did with Rex the loner). Rex refused to return to the rest of the gang with Ivan but with a nod approved of Ivan and Nova teaming up and maybe more. Rex said, "Take care of her and she'll take care of you." With that, we never saw Rex again. 

Game Info:

Not Available Right Now - Will Update Soon. 

Notes: 

Ivan was great. His simple, straightforward manner and willingness to take action was a wonderful counterbalance to often overly cautious nature of some of his other team members. He could always be counted on to do...not the wisest thing per se...but definitely the 'right' thing. 

In the epilogue of the campaign, Ivan returns to the low tech world where he'd been stranded 7 or 8 years earlier, this time with Nova Kinkaid and a female Aslan warrior who he'd become good friends with in the final 6+ months of the game. They are last seen walking into the dense underbrush, with members of the native species celebrating seeing their old friend once more.

Legacy: I had originally planned a direct sequel to Operation: PALADIN but that project fell apart unfortunately. Given the way Ivan's story 'ends', he certainly could return but I kind of like not knowing exactly what happened next.




AD
Barking Alien





Friday, August 26, 2011

Random Dungeon Encounter Table By Barking Alien

SNARK WARNING! 

Snarky humor is in effect. Those with sensitive or weak constitutions should exit the theatre for this performance. 


I don't mean to be a jerk with this post...but I can't help it. The need has arisen in me and I have to let it out. So, without further ado...
A Random Dungeon Encounter Table By Barking Alien Things you might meet in a given room of a dungeon...

Say it's been around 12-15 sessions or adventures since your PC party has visited a dungeon and either they or you have decided it's about time for one (it could happen). Now, assume that for whatever reason, even though you've decided a dungeon will appear in this next session, you haven't thought about what will be contained in it. That is, you haven't thought about or decided how to stock your dungeon. I don't know, maybe you've been drinking or staying out late with the guys or your special lady and just haven't had time to devote to your game. First, shame on you. Second, we've all been there (well ok...not me...but I'm sure someone has).


This is the chart I would use for myself if I were running a D&D type game and needed to determine what was in any given dungeon room. This chart uses a D20, 1-20, since I would probably have a D20 on me. Not a D30, as that would be completely useless in 100 out of 100 games I generally run.

Here goes...


01- Come up with something.


02- Make up a Monster. I mean jeez Adam, you've been reading monster books for 30+ years. You can't think of a monster? Go collect stamps you numb-nut.


03 - Take a cool trap from a movie and tweak it a bit. How many damn movies have you seen? See 02!


04- Someone is imprisoned here. Name them. Just name them. You know people the players don't know. Take two names and combine them you lazy wad.


05- A classic monster you really like is guarding a magic thing. I don't know, a thing. A spear, an amulet, a bag. Does it matter? It's frickin' random. If you cared you would have made something up before hand and not needed this chart.


06- Two monsters. That'll freak them out.


07- Oh man, remember that neat medieval looking robot from that one Anime your boy Rob showed you? Yeah that. That's in there. And like 100 pieces of gold or something.


08- Door opens, overstuffed closet gag from Hanna Barbera cartoons. Complete with basket ball and skis.


09- Door opens to the tavern scene from last week's adventure. Step through, go back in time and relive that session. What're you bitchin' about? It's not like you spent time coming up with something for this one.


10- A Dragon. A frickin' huge Dragon. He won't attacked. He is wearing glasses, looking at blueprints and trying to figure out how in the hell he got into this room.


11- Door opens to reveal 3 additional, optional random charts. Now the fun begins.


12- Door opens to space. Outer space. Stars. The Void. No Air. PCs are propelled out of the corridor and into space by explosive decompression like someone just opened an airlock. TPK! You the man!
Brag to all your DM buddies.

13- The room is painted green. Green walls, floor, ceiling, etc. There are chairs in it. If the party enters, closes the door and sits in the chairs, the door will reopen after a minute and a man in odd garb will tell the PC closest to the door that he is on in 10 minutes, right after the commerical. The door then closes and doesn't reopen. Nothing further happens.

14- Door opens, room explodes. I love explosions.


15- As 14 but room waits until all PCs have entered.


16- As 14 but room is empty. Hallway the PCs are standing in explodes.


17- Room is circular and contains a fountain in the center filled with water. I don't know. Water weird or elemental I guess. Something watery.


18- Remember the last time you did a cool dungeon room with a different group? Yeah? Good, do that.
They'll never know.

19- A group of 1D8 goblins, with 1D6 visual differences from regular goblins, with 1 of 4 (1D4) different weapons. Let's waste as much time on this as possible.

20- Seriously? You need 20 of these things? Dude, COME UP WITH SOMETHING! Lazy jackanape.

I can be a little hard on myself.

My apologies to the blogosphere at large. While I do not personally like or use Random Charts in my games, I have seen a number of GMs use them to excellent effect (though not often in my experience). Now back to some serious smurfing...

AD
Barking Alien







Wednesday, March 30, 2011

Cameo #2 - Pigs in Space Meet The EXONAUT!


It's time for another thrilling episode of...Pigs In Spaaace!

When we last left the crew of the Spaceship Swinetrek they had discovered and boarded a mysterious, alien derelict...
"My goodness, what a mysterious, alien derelict this is."


"Agreed First Mate Piggy. And spooky. Dr. Strangepork, what can you tell us about this vessel?"


"Vell according to the computer, this is the EXONAUT
, a spaceship created to explore space and find intriguing items to collect and bring back to its creators in a distant galaxy."

"It looks like a galactic yard sale."


"The good stuff is in the Cargo Holds. Come on, let's check out..."


Muppet Random Space Finds!

By Jay of Exonauts







Barkley
Barking Alien






Sunday, September 13, 2009

Predictably Random

Another element of my gaming experience that differs from the majority of my fellow 40-something gamers and distances me from being a traditional 'old schooler' is my love/hate relationship with Random Tables.

As a GM I love them for the potentially inspiring and sometimes ridiculous ideas they can generate but I also rarely (if not exceptionally rarely) use anything I have ever rolled 'as is'. I'll roll for magic items found in a pirate's buried treasure, get a ...*clatter*clatter*...+2 Sword and instead announce a curved blade with ancient Sea Elf runes and a hilt carved to look like a mermaid. The sword will indeed be found to be +2 but more importantly it gives a +2 bonus to resist Siren Song and allows the wielder to breath underwater.

I also find that while I like them, I never really need them. For example, I haven't rolled for a wandering monster in over 25 years. I will look over lists of monsters however and read one and say to myself, "Hey, there's a beastie I like that I haven't used in ages...cool!" I just don't find myself ever wondering what I should throw at my players and when. I usually design my worlds/universes so I know what is where and why, so when the players suddenly say while waiting for their patron/contact, "We're leaving the spaceport for a few hours and going into the jungle to see if we can find that rare plant the guide told us about", I know exactly what kind of creatures, plants and people live near the trees, which ones live near the pond and so forth.

Lastly, and this is especially frustrating, I tend to roll the same numbers over and over. I know its impossible trust me but it always happens nonetheless. Case in point...

Jeff Rients recently put up two awesome random tables for Mutant Future. I was especially interested in his Optional Random Mutant Animal Stock table and I commented that if I ran a game I'd have it so everyone who wanted to play a Mutant Animal would have to roll twice and combine the two (I really like chimeras). For fun, I decided to roll up a few random creatures and make a character out of the most interesting combos. I also figured I would test my photomanipulation skills by trying to create an image of the thing I roll up.

Muskrat came up 6 times in 10 rolls. 6 out of 10! I eventually rerolled a bunch of times only to get Skunk almost as often. Parrot came up 4 times and Weasel 3. So apparently, by rolling randomly, I have created a world of Skunk-Muskrats, Parrot-Muskrats, Muskrat-Weasels, Weasel-Skunks and Skunk-Parrots! Woohoo the diversity of nature!

Random rolls are too predictable for me. When creating things out of my own head or from research I never know what I'll find.

AD
Barking Alien