Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Wednesday, December 4, 2024

From the Archives: 3D Work From College

Over the Thanksgiving holiday, I stumbled upon some files I thought were lost to time. These files are all twenty-six to twenty-eight years old and are from my time in college in the late 1990s. I was working nearly constantly and making a ton of art across multiple disciplines and mediums. From printmaking, photography, drawing, painting, fabricating, sculpting, and making full monster suits and masks to computer graphics and animation, I was super busy experimenting and exploring avenues for my creativity. It was an amazing time, and I so wish I had the freedom and time to pursue art like that again.

Today, I want to share some of the 3D models and animations that I worked on. Most of the files I found are inert. The software to access them has been gone for over twenty years, and I do not think there is much hope for them. That said, there were some still images, renders, and a handful of (VERY DARK) video files. It is not much, but it is something to show for my work and time.

I was creating a small spaceport on a barren planet that involved a series of environments, clues, and puzzles that you had to overcome to move through the complex. The most fleshed-out area was the starting room, where you have just entered. You could look around the room and interact with some of the items, like a holo display and two doors. To start things off, here is a look at that first room.

Inside the first of many rooms - which I have lightened up dramatically so that you can actually see some of the stuff in it. This render was turned into a 360-degree environment that you could look around and explore. The software to view it is defunct, but the internet provides.
 
And if everything worked as planned, you will see the above image displayed more or less how it was intended 26 years ago. At the time, 360 image display only included left and right movements, some zoom, and nearly no up and down movement. Times have changed, and the new standard is trying to do the best it can with this image, so zoom out and try not to look up or down.
In addition to multiple environments that included rooms, hallways, a landing field, and even the interior of a cargo freighter, I created spaceships, robots, and loads and loads of boxes, containers, and equipment. I truly and utterly loved every second of it. I had so much fun making all of these things. It felt like I was on the edge of a technological shift, and I was exploring the unknown. Here are all that is left of some of the robots. They are simple but fun to make. 

The purple one was aboard your ship - until the ship explodes and leaves you stranded at the spaceport. Your ship's destruction is one of the very first events you experience, and your ability to leave where you came in is unavailable.

I did mention that everything was very, very, very, very dark. At the time when these were made, they were not this dark. Well, likely they were, but all of our equipment at the time was extremely bright and thus gave a false impression of how these actually looked. To be honest, I was playing with light a lot with these, where the light, sound, and effects did a lot of the heavy lifting.

The message at the holo-display from the robot on your ship, the TickTock.
Yes, I named the spaceship TickTock. I thought it sounded fun, and looking back, I am extremely happy with myself for doing that. I couldn't do this today, as the name has been taken over by the social media app. Some of these effects were old-school hand drawn, edited, and then composited into the scene.

This is the main door that leads you into the rest of the spaceport. I still love everything about this, from the sounds to the light effects. I really go into the audio storytelling with this project. I found the sound work was as important, if not more.

If you attempted to leave back out of the door you entered, you would see this.
Again, light and sound do the majority of the work.

Lastly, here is a scanning sequence if you want to check your surroundings.
It is all a little (a lot) too much for me now. It needed to be more like a 4-5, and this is at a 9.
But it is still a fun idea, and I was trying out ideas and storytelling.

As I have said many times now, these are all very dark, but I hope you can look past that and see what I was working towards. I wish more of the files were recoverable; I did so much work on this. I was really happy with my cargo ship designs. It was like a massive frog and had a working cargo door, cargo bay with detail, working stabilizer legs, and more. It wasn't going to win any design awards, but it was the early stages of my design aesthetic taking form. And I think it looked cool. If I am ever able to access the inert files, I will be sure to share them here.

That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then... 

 For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, March 3, 2021

Line Up Droid Model Animation Cell

Something a little different today on the blog, I have mentioned that I possess an extensive Star Wars collection. The collection has been used as a reference during my work on the Star Wars game properties. Beyond that, it was enjoyable to collect, and I have a small part of it on permeate display at my day job office and in our library at the house. I no longer collect, but from time to time, a piece crosses my path that I can not say no to. Today, I am sharing such a piece that I was able to be at the right place at the right time to acquire. 

 
 Line Up Droid Model Animation Cell circa 1985

This is an model animation cell from the 1985 Droids Animated Series. It consists of a sheet of paper with photocopied line work and notes, a hand painted aniamtion cell that is stapled to the paper, and various production notes in pen and sharpie. While this is, in and of itself, a very unique item, for me, it has a connection to the Mandolorian series. 

While it would be hard to prove, either way, I am reasonably confident that this idea and the initial design was the starting point for the ferry droid seen in the final episode of the first season of Mandolorian. It is known that Dave Filoni had a long history of pulling from the long history of obscure creations and unused concepts in the Star Wars universe. I am sure Filoni is more than versed with the original Star Wars animated series, and when the time came, he pulled this concept into modern productions.  

No matter the history and current life of this idea, I am pleased to own it and will be framing it for display once the pandemic has ebbed. Here is a selection of images of the model cell.

 
Line Up Droid Model Animation Cell closeups

That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, January 17, 2014

Crazy Talk

My coworker at the day job who supervises the audio/video department was doing some tests with Crazy Talk to see what options it could offer us to quickly create animated characters. He asked if I had any monster drawings available to test on and I was all too happy to provide some. A very short time later this was happening...

Crazy Talk just make Cyvus Vail that much wackier...

In a couple of clicks the program added the eyes and teeth and after rigging the mouth it handles all the lip sync on the fly. These two segments of audio are built into the program but I understand it will sync to your own recordings. The program creates the 3D illusion and I have to say that for an off the shelf program I am impressed. Unfortunately, at the day job we will not be doing any animated demons anytime soon, but it could be a resource to have. If only we had this eight years ago...

If you were wondering what this drawing is from, it is my Cyvus Vail redesign from 2011. Vail was originally created for the Angel TV show 10 years ago...

Cyvus Vail redesign
© 2011 Christopher Burdett

That is all for another exciting week on the blog, see you back here on Monday for... DRAGONS! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, July 6, 2009

Endings and Beginnings

Last week's posting schedule was off so if you missed anything make sure you check out the ceiling tile, Ankheg wallpaper, and Oso de la Fez.

Last week marked some endings and beginnings. Some of you may know I finished a project I have been working on for the last 6 months. I have been talking about this project off and on for a while now, I call it "my other work" and have featured some of the graphics I have created for it. Well, 1145 graphics and copious revisions later, the project is done and will be going live for use today (just between you and me I would not be surprised if I get some more revisions any moment now).

As this project ends other begin. I have some card art and black and white book illustrations gearing up in the sketch phase. There is also a dragon I am planning on having finished for Friday that some of you might be working on as well *cough* ArtOrder *cough*. Lastly... there is Comic Con. I will be attending the San Diego Comic Con July 22 - 26 and I am way behind in getting ready. If you will be attending SDCC try to find me and say 'hi', I will be free roaming so it might be hard. There will be more details on that as we get closer.

Here are some graphics from the project I just finished, they dealt with exterior threats to child care homes and facilities:

Forest or wild fires can be a threat to you and the children in your care.

Bomb treats are never a joke. That clown still gives me nightmares.

I was just thrilled I finally had a use for that guy.

It is on screen for just seconds but I am strangely really proud of this one.

Thanks to H1 N1 this project got expanded and the size increased and I almost got pinched by the deadline that did not get extended.

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, June 8, 2009

Twisting with Tornadoes

I am on the last big push to complete the child safety course I have been working on for several months. This last section deals with non-fire natural and man made disasters and emergencies. Here are several graphics dealing with tornadoes and heavy storms. I really enjoyed the tornado section, it allowed me a small bit of destructive fun.

When tornadoes strike, it is best to stay away from pink cars.

Tornadoes can achieve wind speeds of up to 300 miles per hour (not joke here).

Still waiting to hear back from the client if I am too over the top on this one. I hope not.

This is what the weather has been like for the past couple of weeks and it has been most problematic to my biking routine.

That's all for now. I have been super busy on gaming projects, but unfortunately I can't show that work off until it is published.

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, June 1, 2009

Of burning children and inappropiate touching

I have to deal with some sensitive subject matter with my graphics from time to time and it can be a fine line between what is appropriate and what is over the line. I am currently working on a course dealing with child safety with an emphasis on fire safety and that has led to some graphical problem solving. How best to depict the real threat of the fire is smoke which can be very deadly? Should I actually show a child on fire?

One of the main reasons this course is being made is a little girl succumbed to smoke inhalation during a fire at a child care facility.

STOP. DROP. and ROLL! The audio for this section pretty much described a child on fire and I considered for a little while different ways of trying to actually depict said child on fire. In the end after talking with some colleges I really toned it down and made it graphical in nature rather then a literal depiction.

I have also had to address the abuse of children in the courses I create graphics for. This subject matter by far trumps anything dealing with fire or safety.

Physical abuse can be easier to depict...

...while sexual abuse needs to be handled more subtly.


For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, May 6, 2009

More of my other work

I couldn't make up my mind with what to post today. I had first thought to post some more designs and variations from my work on Dreamblade, but that work is now several years old. I have new gaming related work, but most of that can't be shown, and what I can show will be out of context, so that didn't feel right. Then it hit me, it is right in front of me, literally!

How about some selections from that OTHER stuff I work on. You might remember I posted some of this work back in March. I am currently illustrating and animating an online instructional course that addresses the issues and concerns of child safety in child care homes and facilities. You might think this is a far cry from things that come from... Dungeons... or live near... Dragons, but you might be surprised.

To find the key you must pass through the Room of Shadows, the Chamber of Sounds, and the Hall of Terror (or is that the Hall of 'Breaking it Down'?)

Be careful in the use of fire related spells, especially in doors.

The Fire Banshees successfully surprised the party and gain combat advantage.

On your journey you will see many sites, the Chain Linked Forest, the Sign of Sunny Child, the Hoop of Basketballing, and a town.

When placing smoke detectors, one must be placed on every floor of a house, one near sleeping areas, one in the dungeon, and one near the trap door in the top tower of the dark wizard's castle.

In all seriousness, I create hundreds of images for this client and I take the work I do for them extremely seriously. But if we can't laugh at ourselves...


For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, March 4, 2009

My other work

When I answer people's questions about my job with, "I make monsters", I sometimes get some blank stares. I have to then follow up with, "I make monsters and I do a lot of instructional animations". When that does not work I ask if they ever watched Buffy the Vampire Slayer and the conversation can continue. My instructional animations are pretty straight forward. They are targeted to the operators of Child Care Homes and Facilities and cover topics and idea relevant to those setting.


Looks like a nice place for an afternoon

I have recently begun a new course and this one looks like it will allow me to have some real fun. The new course involves disaster preparedness and fire safety. I just hope I don't push the boundaries to much... only one way to find out though.

What would you do if an estranged spouse shots an
employee on the playground in front of children?

FLEE! FLEE FOR YOUR VERY LIVES!

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com