Showing posts with label prototype. Show all posts
Showing posts with label prototype. Show all posts

15 June 2010

The Prototype and the Design Ethnographer

I could write a book about all that I learned during the conference!
However I will force myself to narrow it down to my 3 main takeaways :

"Prototypes can help you find the thing you weren't looking at"

As ethnographers we are trained to observe and look at everything from every angle - but there is always something you can't or don't see.
Prototyping is another tool or approach which can help you look at a problem or research area from a new perspective.

"Prototypes can bridge boundaries"

One of the biggest issues facing design ethnographers is how to bridge the gap between research and design.
As an ethnographer the last thing you want is your insights and research to just sit on a shelf - you want it to be used in the creation of something tangible - having prototyping as part of the design ethnographer's toolkit is one way to do this?

"Prototypes can open up the research and the design space"

I had previously thought of prototypes as a way of beginning to close down the exploratory phase of a project - moving on to the concept phase. As a result of the conference I have seen that they can be a great tool for opening up the space and can be used at the very front end of the project as a conversation starter and method of engaging with your participants.

Starstruck

We also got to the chance to speak with experts in their field such as Liz Sanders, Colin Burns and Michael Schrage who were extremely friendly and generous with their advice - Liz Sanders even gave us one of her 'Velcro toolkit' prototypes to keep in our studio!
And they say you should never meet your heroes......!

In conclusion:

The event was fantastic and very relevant to my practice. It shattered the preconceptions I had about the role of prototyping in research. The range of speakers all had very different ways of using prototypes which resulted in some lively discussion and debate.
If the symposium were to be held again (please, please hold it next year!) I would have just one request - that we have a prototyping workshop during the event itself!

11 June 2010

Prototype Symposium:Start of Day 2



Dr Glen Adamson’s (above) (Deputy Head of Research at the Victoria & Albert Museum) introduction to Day 2 began with a short Hollywood style docu-movie depicting what happened behind the scenes of the ‘design process’ back in car production in late '50s Detroit. It was shown as a ‘secret undercover operation’, M15 style – taking place behind closed doors - here ‘dreams’ were created and tested in rooms that looked as though they had been decked out in the paint sample cards you find in B&Q.

Although the film was made 50 years ago it still resonates with what happens in design today. When you see a finished car automatically you’d see it as mass produced - the opposite of craft when in fact the prototype design process that comes before a car is made couldn’t be any craftier - for example initial parts were tested in clay before being made from the real materials. It goes to show that every design process has crafts present in it. Which begs the question why doesn’t craft command more respect? Why is it subordinate to art?

This was touched on by Dr Frederic Schwartz who teaches History of Art and Architecture at University College London in his talk ‘Prototopia:Craft, Type and Utopia in Historical Perspective. He talked about craft in the pre-modern era stating it started to decline before technology took over.The prototype on the other hand is, and always has been a craft.

Being a non-academic, I’ll admit that I couldn’t make sense of all his theories. But what I did pick up is that prototyping as craft is not just about Future Craft, it just as much represents crafts in the present – look at the production of any product whether it’s a phone or a kettle, it started life as a prototype; it does things products before it haven't done – this is the present, the future is what it goes on to become. Maybe that’s a really simplistic interpretation but I’ve never viewed the present in that way so it’s given me something to think about at least!

Chicks on Speed: Guitar Stiletto Shoe


Alex in a DIY limited edition dress

How does one describe Chicks on Speed? A hybrid of art, pop, music, DIY fashion, performance, filmmaking, poetry, makers, designers, creative’s and the kitchen sink rolled into one would be one interpretation, but perhaps their appeal is more to do with not knowing how to categorise them?

The there two founding members of the ‘clan’, Alex Murray-Leslie and Melissa Logan and after 14 years together (and with hundreds of collaborations, projects, agendas, achievements under their belt) the girls are currently celebrating an exhibition of their work at Dundee Contemporary Arts. On display are some of their films, zines, protest banners, home made instruments, clothing, posters, textiles, photos and music. Alex attended the symposium specifically to talk about their recent venture – the construction of a shoe guitar.

Firstly though she gave us a potted history of the ‘girl band project’ who went on to shake up the notion of what a girl band can do and achieve.

These highlights included:

Paying their way through art school by selling alcohol at impromptu parties in Munich

Selling a fake box set (when they only had one song)

Getting a major following thanks to coverage in the NME

Exhibiting internationally

Using their naked bodies as instruments

Constructing clothes and textiles that make music



The girl's fake box set

The girls imaginations knows no boundaries and once they decided stilettos that double as guitars, was their next adventure nothing was ever going to stop them, even if it meant name dropping Lady Gaga in order to get attention.

And so began a journey across the world collaborating with shoe designers, technologists and manufacturers until after many, many failures the shoe was born just a couple of weeks ago. They have already been played at an inaugural gathering recently, but are now on display in the exhibition until Lady G’s stylist comes calling.

What a shoe!

Listening to Alex and seeing the exhibition was completely awe-inspiring. COS are the kind of role models that every girl in the UK should look up to rather than being sucked in by talentless reality TV stars. If only Alex could go and deliver the same speech in assembly at every girl’s secondary school in the nation we might have more motivated and inspiring guerrilla groups among the next generation.


Musical tapestry

Day 1 - the Power of......

Credit: NASA, 1968


During the first talk of the day Constance Adams stood in front of this photo and told us - “there's no barriers - its all one planet”. For me, this set the tone for the first day of the Prototype Symposium ,which provided the audience with a heady mixture of craft, design, architecture, business, art, science, and engineering.

People Power

A common thread running through all the talks was 'openness', a willingness to share information and ideas, collaborate and participate. Constance also informed us that the current space programme is made up of many countries working together - something which would have been unimaginable in the past. If former 'sparring partners', the US and Russia, can collaborate to achieve a common goal then why not business, the creative arts and science?
There was a feeling of grass roots activism afoot, a desire to work from the ground up, for people and with people – as Michael Schrage put it – “it's no longer DIY it's DIW – Design it With who?”.
A different world has begun to emerge during the last few years. People no longer want to depend on the 'Cathedrals' that Leonardo Bonnani spoke of but are looking to the 'Bazaars' for ideas, inspiration, innovation, community and authenticity. This was also a theme in Faythe Levine's fantastic film 'Handmade Nation' (which was screened as part of the Symposium at the DCA on Wednesday night).
Hazel White mentioned the special role that craftspeople and makers have – a deep understanding of the raw material they work with and the resonance and meaning that these materials have with people. This was evident in her 'Hamefarer's Kist' which utilised familiar materials – wood and wool - to create a piece which would engage even the most diehard technophobe.
Here is a video of the 'Kist' in action:

This idea of approaching design from a very human level arose during the discussion which followed the morning sessions when the panel discussed the idea that our bodies do more of our thinking than we realise. In many cases we have become dependent on machines to do things for us, however, as Leonardo pointed out we are not as dexterous with an ipad or a keyboard as we are with a fork. Alex from Chicks on Speed showed us a fantastic example of this as she and her collaborators actually used their own bodies as instruments with their 'bum-slap' percussion! Perhaps we need to trust ourselves and our bodies more and move back to more physical ways of engaging with objects, ideas, technology and each other.
The Power of the Prototype
The physicality of prototypes and the innovation which can occur when designers and users interact with prototypes arose time and time again throughout the day.
According to Liz Sanders prototyping can and should occur at every stage of the design process and can help invite people into the conversation. A big part of Liz's approach is getting people to make rough prototypes and then talk about them - often they do not end up talking about the prototype but about their real feelings on a issue.
Hazel spoke about the bond which is created by 'making' with your participants and end users – this process relaxes them and allows you to ask probing questions and gain an insight into their lives.
During the panel discussion it was mentioned that it is easier to have a conversation around a prototype than around a screen and that prototypes can even help when dealing with professional and cultural language barriers.
The Power of not being Precious
Micheal Schrage described the idea of working closely with your participant, requesting feedback and inviting comment as 'Show and Ask' rather than 'Show & Tell.' Indeed this idea is not as new and radical as we would like to think, Cat Rossi showed us the example of Alessi designer Enzo Mari's DIY furniture. As far back as 1974 he was giving people the template to make their own 'designer furniture' out of cheap material which was available to them, inviting them to modify the design and send photographs back to him.
The Power of the Process
This was a common theme throughout all the presentations but, for me, it was Alex from Chicks on Speed who tied everything together when she spoke of the moment she and her collaborators realised that "the interesting bit is the process, not the final perfect thing”.

It was a privilege to gain insight into the processes of these amazing innovators on Day 1 – I can't wait to see what Day 2 will bring!

10 June 2010

Welcome to Dundee!

Hi there!

We are Kate and Caoimhe. Unlike Momtazbh we didn't have to suffer the sleeper train to attend the symposium as we are lucky enough to be students here in the University of Dundee on the Masters of Design Ethnography course. We are really excited about the conference and are going to be blogging about what we see and hear over the next two days!

Future Jewellery


Speaker: Hazel White, University of Dundee: Crafting the Idea



If your jewellery had another use, other than just being an attractive accessory, what would you make it do?

Jewellery designer and Programme Director of the Masters of Design Programme at the University of Dundee Hazel White let us in on her research into this very question. Telling Tales is a project that uses jewellery to explore digital scrapbooks with the specific intention of making communication easier for older people who are less mobile.

Hazel began introducing how her relationship with jewellery developed. While studying for her MA she explored whether jewellery could become permanent parts of our body. She gave us the example of a wedding ring that can be surgically screwed to your finger…painful yes? Necessary…not sure… The Future of Craft? Maybe!

But rather than exploring ‘permanent jewellery’ her research took her down a more anthropological approach,looking at the significance of charm bracelets so see how people react to their jewellery. After gauging opinions following a six week test the types of answers people came up with were about monitoring, similar to how ‘baby monitors’ work i.e. their jewellery could be doing a job. Sounds strange that the jewellery function comes first and the function second but it’s also a refreshing concept. The use that would appeal to me, would definitely be the ‘Oyster Card’ approach, but could something so useful be attractive too or is it like how a lot of ‘organic cotton clothes’ are actually quite ugly, they are ‘good’ but ‘bad’ at the same time.

Hazel’s work led her to her project Hamefarer’s Kist based on research she has undertaken with older people in the Shetland Isles. Her concept is a knitted remote control. Whereby a person has a box of knitted cushions, each cushion represents a person and when that cushion is lifted up they can receive an up to date ‘photostream’ from Flickr of that person, making it an easy and accessible way to keep in touch with relatives without the complexities of using a computer that actually aren’t very useful for people with mobility issues.

Overall verdict?
Wow! I can honestly say that other than a t -shirt I’ve seen in Argos that tells the times in LED lights across your chest, I have never thought of jewellery other than in an artistic/fashionable sense. I have made and sold bracelets that double up as money pouches and belts that have pockets on them but they are very typically functional. Giving jewellery such a personal meaning opens up a whole new world. The future of jewellery is truly sci-fi and as for knitting being part of the grand scheme of things – perfect. Everyone’s knitting these days and this application is taking it to the next level.

Sustainability via IT


Speaker: Leonardo Bonnani, MIT Media Lab. The Tools and Tool-Makers of the Bazaar: New Paradigms in Computer-Aided Craft



‘Science doesn’t advance, it’s pushed and that’s what prototyping is to me,’…is how Leonardo Bonanni introduced his take on Prototyping. With a background in architecture, Leo has been teaching a course called ‘Future Craft’ at the MIT Media Lab for three years. The course is about about making product design sustainable – but not as we know it. We’re not just talking‘reusing materials’. He introduced us to alternative ways to be sustainable, mainly by making what you need, when you need it and sharing the specific knowledge and tools you need to do that task via computer aided solutions.

So why does something need to be made in the first place Leo outlined case studies of new products that can help people all around the world, like wheelchairs that can go up stairs and wearable computers for soldiers. He also shared some of the trends in sustainability that he’s seen over the last few years.

These include: Being Open – making your designs available to everyone regardless of the resources they have, using your own tools but also making them available for mass production and being Virtousic; finding ways to express the skills you’ve developed over years like a potter going digital so we can share their your knowledge.

Sustainability is clearly more than just a buzz word and it’s good to see it interpreted in new ways to what we're normally exposed to. Leo gave us all something to think about – especially when you think about people who are precious about their crafts. Some crafters/makers/designers/artists etc hate sharing their work or telling you how they do things but if we don’t open up and teach others, skills can be lost and in this sense sustainability is essential for the future of craft and other industries.

Mission to Mars





Speaker: Constance Adams - Synthesis International: Techne and Logos at the Edge of Space

There’s thinking big and thinking BIG, but nothing is as big as Space so it was an intriguing start to the event to hear from Constance Adams, a specialist in high performance architecture, design and innovation for human spaceflight…..in other words, a spaceship designer! She’s the scientist everyone wants to be when they’re a kid – a Nasa consultant and her talk was about the craft of designing and building an environment that humans can survive in on a mission to Mars.

But we’re not talking mini modelling….as Constance explained, when you’re designing for space flight, you need to create full-scale models. She’s been involved in designing prototypes of full size living quarters for six astronaut to survive a 180 days trip to Mars for 15 years. Her work involves designing and testing everything an astronaut could possibly need on their space mission. Making furniture for variable gravity, thinking about sleeping and eating: all these things need to be designed on the ground through physical prototyping – that makes a lot of sense….but there’s also other aspects to consider.

Sending things to space is hugely expensive; it costs an estimated $50,000 to orbit a kilo of weight so space travel literally is ‘travelling light.’ But how does an astronaut know what they might need..for example what if a lighbtbulb blows…..taking lots of spare light bulbs would be expensive, what if they were able to make their own while they were up there?? (It’s not like they can be couriered supplies…)

DIY space crafting is just one of the areas Constance is looking into – equipping astronaut with knowledge to make things to help them survive, doing simple DIY with materials they have with them just as we may do an odd job with things we have lying around, the same is possible in space and was done once when a solar ray needed repairing - the team figured it out.

To conclude she left us with some words from Scrimshaw ‘craft keeps you sane in long slow hours’….spending 180 days in space can obviously get dull, although the team are busy completing specific tasks the novelty factor of looking out of the window wears off after a couple of days. So what could our astronauts get up to in their down time?? What about doing some hobby crafting??? Anything is possible in space design, every material would need to be prototyped (they already need space pens as an ordinary biro doesn’t work in space!)..so space friendly knitting needles wouldn’t be so peculiar.

It would certainly inspire them visually, most space rockets after all have totlaly whitewashed walls so it’s hard to know when your upside down or not….but brightly patterned interior fabric panels could change this.

What a fascinating insight. It’s so rare you get to hear from someone who’s job is something to do with Space….but to find someone who’s talking about the relationship between space and craft? The symposium is already living up to it’s name….it’s definitely about Future Craft.