12. Witch of the Wilderness
Hag of the
Deepgrove (Southern Hex):
Deep in the forest here is the Green
Hag’s lair, a cave cut into the heart of a small hill. The antechamber is
cramped and the walls are decorated, floor to ceiling, with hundreds of skulls of dozens of different kinds of creatures (including more than a few human, demi-human and humanoid skulls). The hag hides things in the skulls. Use the table below for the contents if the skulls are searched. The only other things of note in this room are a worn broom, a small wooden table and three rickety wooden chairs and the faint outlines of what appears to be some kind of magical circle on the floor.
A door
made of the leg bones of large animals (and more than one person) opens into
the inner chamber. The Green Hag’s lair is a filthy hole filled with rotted bits
of flesh, bone, entrails. It reeks of death and rot. Among the gore could be
found 764 gp, 28pp, 11 Darts of the Hornet (see new items), a Potion of Acid Resistance, a
rusted file and carving knife, and a bit of driftwood partially whittled, a signal-horn
stamped with the seal of Faller Village, a small glass phial of mercury labeled
with an alchemical symbol, a rawhide pouch containing greasy fish bones and
skins, and a 5-pound sack of coal.
GREEN HAG: AC
-2; MV 120’/120’; HD 9; hp 46; THAC0 12; #AT 2; D 7-8/7-8; SA Spells; SD Move
silently, Surprised only 1 in 20; SZ M; Int Very; AL NE; XP 2152
Roll
|
Tiny
Skull
|
Medium
Skull
|
Large
Skull
|
2
|
Seeds
1d10 seeds
1. Wheat
2. Grape
3. Coffee
4. Magical (dragon’s teeth, Beanstalk seeds, etc)
|
Folded
skin
Tanned
1.Human
2. Goblin
3. Elf or Dwarf
4. Human, tattooed (1. Map, 2. Magical writings, 3. Portrait of Hag,
4. Level 1 Mage Spell)
|
Dragon
Seed*
1.Black
2. Blue
3. Brass
4. Silver
*See Appendix New Items for
Information
|
3
|
Goo
1 oz.
1. Inert Green Slime
2. Snail Slime
3. Owlbear pus
4. Pate (1. Goose, 2. Chicken, 3. Moose, 4. Dragon)
|
Sprig
of…
1.Wolvesbane
2. Belladona
3. Mistletoe
4. One of each
|
Instrument
1. Glass Flute
2. Wooden Whistle
3. 1d4 Harp Strings
4. Bone Flute (1. Human, 2. Elf, 3. Dwarf, 4. Owlbear)
|
4
|
Dragon
snot
1 oz.
1. Black
2. Red
3. Blue
4. Gold
|
Incense
Sticks
1d6, cause for 1d4 rounds
1. Deep meditation
2. Happiness
3. Sadness
4. Visions
|
Flask
1.Empty
2. Wine
3. Water
4. Thinned Dragon Snot (see table entry 4 under tiny skull to left)
|
5
|
Metal
shavings
1 oz.
1. Steel
2. Iron
3. Gold
4. Brass
|
Cheese
Half pound of
1.Hard cheddar
2. Moldy cheddar
3. Delicious cheddar
4. Stinky Cheese
|
Food
1.1d6 Sausages
2. Dried Meat (1. Moose, 2. Owlbear, 3. Goblin, 4. Human)
3. 2d6 Dried Apples
4. Blood Pudding
|
6
|
Ball
of thread
3d6 inches long
1. White stained red
2. Black
3. Silver
4. Magical (1. Repairs any cloth 2. For magical symbols 3. Sews flesh
restoring 1d4 hp 4. Traces path in magic tapestry
|
Bones
1d4
1. Human fingers
2. Goblin toes
3. Rat skeleton
4. Bird skeleton
|
Tool
1.Hacksaw
2. Wooden mallet and wooden spikes
3. Tiny Silver Hammer
4. Tinder box
|
7-11
|
Empty
|
Empty
|
Empty
|
12
|
Prayer
Bead
1d3 beads
1. Evil god
2. Good god
3. Desecrated
4.
Magical (1. When thrown 6d6 fireball, 2. Prayers confer bless per spell for
1d4 hours, 3. Being answers one yes-or-no question, 4. One hour of prayer
confers immediate 2 rounds Trueseeing)
|
Wire
1d20 feet of…
1.Copper
2. Steel
3. Silver coated copper
4. Copper coated steel
|
Pouch
Containing…
1.1d3 Garlic Buds
2. 1 Lucky Coin
3. 1d3 Vials Holy Water
4. Hair (1. Human, 2. Horse, 3. Ki-Rin, 4. Kelpie)
|
13
|
Pinches
of spice
1d4+1 pinches
1.Nutmeg
2. Cinnamon
3. Coriander
4. Poison
|
Pipeweed
1 pouch of
1.Famous Pipeweed
2. Rotted Pipeweed
3. Average Pipeweed
4. Dangerous Pipeweed (Causes 1. Hallucinations, 2. Nausea, 3.
Insatiable Hunger, 4. Catatonic State)
|
Eclectic
1.Deerskin Gloves and 3 Acorns
2. Crystal Prism and 1d4 Wax Candles
3. Crystal Bottle of Perfume and 25’ of String
4. 100 Owl Feathers and 2d12 Iron Nails
|
14
|
Tooth
1. Human
2. Goblin
3. Elf or Dwarf
4. Cursed Human tooth (food repulses the bearer of the tooth, unable
to eat until remove curse is cast)
|
Oil
1d4 vials of…
1.Lamp oil
2. Moose oil
3. Goblin fat oil
4. Magical (1. Slipperiness, 2. Etherealness, 3. Fiery Burning, 4. Elemental
Invulnerablity)
|
Small
Items
1.Small Silver Mirror
2. Comb and Brush
3. Silver Bell
4. Gold Ring
|
15
|
Eye
of Newt
1. Normal
2. Pickled
3. Rotten
4. Spell Imbued (if eaten, for 1 turn gain a point of 1. Strength, 2.
Intelligence, 3. Wisdom, 4. Constitution, 5. Charisma)
|
Green
Liquid
1d4 vials of…
1.Algae
2. Green water
3. Green Slime
4. Magical Potion (1. Healing, 2. Giant Control, 3. Delusion, 4.
Speed)
|
Coins
1.1d20 cp
2. 1d10 gp
3. 2d8 sp
4. One Platinum Piece (cursed, bearer becomes greedy, demanding all
coins, until remove curse is cast)
|
16
|
Parchment
Scrap containing
1. Name (1. Geryon the Druid, 2. Ancient King, 3. Nearby Noble, 4. A random
PC)
2. Nothing
3. The words “Oak” “Bottle” and “String” each with a checkmark beside
4. Drawing (1. The hag, 2. Stick figures, 3. Eversnow Mt. 4. Symbol of
Pain)
|
Alcohol
1d4 vials worth of…
1.Beer
2. Whiskey
3. Mead
4. Wine
|
Scroll
1.Love letter
2. Mundane Map
3. Treasure Map
4. Spell Scroll (1d4 spells 1. Level 1 MU, 2. Level 3 MU, 3. Level 5
MU, 4. Special)
|
I know they're fiddly, but I LOVE nested tables...
TO FINISH: Detail Hag (Witch of the Wilderness/Hag of the Deepwood) - NOTE one of the Coven of Five...
TO FINISH: Detail Hag (Witch of the Wilderness/Hag of the Deepwood) - NOTE one of the Coven of Five...