Showing posts with label 23. Show all posts
Showing posts with label 23. Show all posts

Friday, April 1, 2016

Hex 23


23. Basin Stone (Southern Hex):
            
In the center of the southernmost part of this hex is a large (8’ tall) boulder with four concave indentations chiseled into the surface, connected by channels which feed out to two channels at the bottom of the boulder. There is a 30% chance that one or two pottery jugs under the exit channels, catching water. Locals who gather rainwater that catches in the basins of this boulder and runs off through the channels claim that the water makes them healthier and live longer.


Water consumed directly from the Basin Stone in moonlight will heal one point of damage per person per day, but it loses all potency when transported away from the stone itself. Drinking water from the Basin Stone during a full moon bestows the effects of Cure Light Wounds, once per person per full moon. Healing potions poured on the stone in the moonlight and then recollected via the channels will become doubly effective when consumed and those poured during a full moon become triply effective (note the effect cannot be “stacked” i.e. – one cannot triple the effect, and then pour the triple effected potion on the stone to triple it again – doing so renders the potion inert). Pouring any other type of potion on the stone turns that potion to a mild poison (full effects at DM’s discretion).  

Thursday, March 31, 2016

Hex 23

23.  Stones of the Fallen Kings (North and Center Hex)
            
Huge boulders dot the rolling fields here. Legends speak of these stones as the ancient grave markers of giant kings. Unknown runes mark some (random) boulders and, while the locals have no idea what they truly mean, that does not stop them from wildly speculating on what the runes might mean.