Showing posts with label 32. Show all posts
Showing posts with label 32. Show all posts

Monday, April 4, 2016

Hex 32

32. Hargeth’s Keep
A small hill rises out of the forest here, cleared but topped in ruins. Though the ruins are ancient, the forest has not reclaimed the hill.

Five hundred years ago, a warrior king named Hargeth (called “the Bold” by historians outside of the Highlands, called “the Fool” by most who inhabit this region). Hargeth was an invading king fromthe north who established a keep near the Rushing River here in his attempt to carve out his dominion in the untamed wilds. He destroyed a number of clans of giants and established numerous small communities in this region.  Though a conqueror, Hargeth's battle prowess impressed the local clans and he was raised to the status of High King. As High King, Hargeth put his people to work building numerous monuments to his own hubris. After twenty years of constant struggle, the goblins of the mountains and the other humanoids of the neighboring regions rallied under a viscous Fire Giant King and swept through the region, overrunning the keep and decimating all the villages and towns in the region.  Hargeth himself fought the Fire Giant King in single combat and slew the giant, but was himself overwhelmed by the Giant King’s minions.  Hargeth currently haunts the ruins as a Spectre (not the Spectre of the Dangerous Encounters section, Hargeth never leaves the ruins). Now the Lord’s Tower and a smaller guard tower are the only structures still standing on this lonely, wind-blasted hill.

32.1.   Ruined Gatehouse
All that remains of the gatehouse is the foundations, in piles of rubble, and a portion of the portcullis is buried in the ground here. Among the fallen stones are 13 skeletons that remain hidden and inanimate unless Hargeth is threatened, in which case the Spectre calls them from their tumbledown tomb to rise to his defense.  The skeletons have no weapons or armor.

32.2.   Guard Tower
This 25’ diameter tower leans a bit to the north. Arrow slits run up the sides of the tower, at even intervals along the length of the spiral staircase that rises the height of the tower (six floors). The first floor is covered in rubble, mostly the ruin of the upper floors. The stairs circling the inside of the tower are stone, but in rough shape. Each story climbed has a 20% chance per person on the steps of a collapse. If a collapse happens, the person in front of and behind has a 60% chance of experiencing a collapse (and this holds true for each subsequent collapse – 60% chance for the next person on the steps). The floors of the tower have nearly completely rotted and fallen away (thus the rubble on the first floor). Most of the roof has likewise fallen in, but hidden in the rafters, still mostly protected by the remains of the roof, is a leather satchel. The satchel contains a book, a dagger, three sealed sheets of parchments and a gold pendant. If the jumble of stone and splintered wood on the first floor is cleared and carefully searched (a very time consuming process), 143 usable arrowheads, 34 spearheads, 2 daggers and 4 battleaxe heads can be found.

The book is The Journal of Karian Daris, the Dagger is Bloodthorn and the pendant is Hargeth’s family seal, cast in gold, worth 100gp with a secret compartment containing a small, lead coin engraved with a spell (remove curse at 20th level). The three sealed sheets of parchment are Hargeth the Bold’s last will and testament bequeathing his kingdom to his heirs, the title deed to his realm (technically a barony bequeathed to him by King Ashtaran II) and a personal letter to a close friend revealing some hidden truth about Hargeth the Bold. The DM is free to use these parchments as plot hooks for future and the exact nature of them is left to the DM’s discretion/imagination.


32.3.   Lord’s Tower
This 45’ diameter tower rises the height of six stories, though the first story was two in height, so it had only five “floors”. It is in shambles inside. The first story contains the greathall that extends out to the west 50’ from the base of the tower and is fully 2 stories in height. This chamber is mostly intact, the slate roof sagging precariously under its own weight as the ancient beams rot and twist. Significant combat in this chamber could easily bring the whole roof down (10d6 damage, crushed and needing to be dug out or continuous crushing damage will occur – 1d6 per round until freed). Seated on a ghostly throne here is the Spectre of king Hargeht, brooding over the demise of his kingdom. He does not automatically attack. Roll for reaction. If engaged in melee, he will call up the skeletons from the ruined gatehouse (see area 1). The tower is gutted, all the floors have rotted away and crashed down. The inner staircases all having been wood, there is no easy access to the upper parts of the tower. The roof has completely deteriorated as well. About half of the highest (fifth) floor remains (the only flooring which has not collapsed and rotted away). The fifth partial floor contains the remains of a huge four poster bed, a chest and what may have once been a chair. A rug once covered the floor, though little remains of it today. Everything is rotted and ruined, but the chest on the fifth floor contains two necklaces: one gold and diamond (worth 1.500 gp) and one a string of pearls (worth 1,000 gp). If the chest is moved at all (other than opening it, which causes the lid to crumble), the chest will collapse on itself revealing a false bottom which contains a leather bag holding 123 sp.

TO FINISH: Image, map?