Constructor Truck
Once a sight common on big projects on Mars, the Constructor Truck is now more common on Exoplanet colonies. This vehicle has more in common with Cargo Haulers than a Crasher Truck, however, being large rugged trucks with smart material wheels. However, they do not possess the traditional flatbed or container section of a hauler, but instead have a modular rear section behind the cab, which can be adjusted to suit the needs of a certain project. They are powered by nuclear batteries for an extended lifespan, and their four-man cabs are pressurized and environmentally maintained - and include stations to operate several features of the vehicle. The exact features of a Constructor Truck often vary based on the jobs it is attached to, but several features are common. This includes modular internal storage containers and external storage racks for raw materials, a top-mounted manipulator arm with a modular end which can double as a variety of tools and can lift over 500 kg at a time (more if the Truck is anchored properly), wired and wireless recharging stations, racks for a multitude of drones (including the ability to carry up to two Dwarf bots), storage of a wide variety of tools and instructional materials - equivalent to a Tool Shop and an external onboard Cornucopia Machine. Internal computers have access to a plethora of information, from basic tool and material blueprints to academic information, to professional instruction on a variety of jobs. While they can be fully automated, many groups prefer at least one transhuman crewmember to oversee and secure the vehicle. Common variants and additions include small, non nanotech facilities to produce water, oxygen or other basic elements, nanoswarm hives, passenger racks for Hard Suits or exoskeletons or more sophisticated sensor suites for surveying jobs. Enhancements: Telescoping Limb (Manipulator Arm), Headlights, Radio Booster, Radar [Expensive (40,000+)]
Minesweeper Variant
This mod to the Constructor was developed after the Fall to clear areas of potential TITAN activity, or human weapon deployment against the TITANs. While the Consortium and Tharsis league stand by the TQZ, rare Exoplanets which see signs of TITAN or Alien activity occasionally still employ these vehicles to safely secure an area, disable potential hazards and clear them out for proper safety. The Minesweeper has tougher armor, which is insulated against fire, radiation and is self-healing. It has a dedicated Hive for a Guardian Nanoswarm set up to protect it, a reinforced frame and front bumper which counts the shell as moving 10% slower for purposes of DV if it crashes into something. The cab has a small "armory" section and some Minesweepers have articulated weapon mounts, they also tend to have sharper sensor systems which cover more areas, including nanodetection. To help protect the vehicle, it can also damage objects which attempt to come in contact with it. Adds Industrial Warmachine Armor, Fireproofing, Offensive Armor, Self-Healing, Fractal Digits, Chem Sniffer, Lidar and Nanodetector [Expensive (60,000+)]
Truck Capacity: 4 Handling: +0 Movement Rate 4/32 Max Speed 120 AV 20/16 DUR 300 WT 60
Minesweeper Capacity: 4 Handling: +0 Movement Rate 4/32 Max Speed 100 AV 38/40 DUR 300 WT 60
Showing posts with label groundcraft. Show all posts
Showing posts with label groundcraft. Show all posts
Saturday, December 17, 2016
Sunday, November 27, 2016
APC
Armored Personnel Carrier
Generic class of armored vehicle designed to carry passengers. These are used by private security or law enforcement as troop transports or even as prisoner transports, and are mostly common in planetary habs though some large and wealthy cylinders also employ them. They have 6-8 wheels, with thick armor made of fullerened composites and aerogels. The most common configuration for the APC is a driver and a commander or co-pilot seat up front, with an optional seat for a gunner, and space to hold around 8 passengers, with additional space for troops to ride on the outside. Some APCs have been modified to dock with Battlesuits or other exoskeletons to “ride” on the outside. APCs feature pressure doors and environmental control systems, which in addition to providing indefinite air also work to counteract chemical, biological or nanotech attacks (Count as Immunogenic system and Guardian swarm). In terms of weapons, APCs typically have an external weapon turret which is controlled from the inside. Typically these are Heavy MGs or Seeker weapon systems, but occasionally they feature even heavier autocannons. They may also have slits or windows in the side for interior troops to fire personal weapons from. Comes equipped with Headlights, Radio Booster and vehicle Radar. [Expensive (50,000+)]
APC Capacity: 11 Handling: +10 Movement Rate 8/40 Max Speed 70 AV 36/36 DUR 400 WT 80
Generic class of armored vehicle designed to carry passengers. These are used by private security or law enforcement as troop transports or even as prisoner transports, and are mostly common in planetary habs though some large and wealthy cylinders also employ them. They have 6-8 wheels, with thick armor made of fullerened composites and aerogels. The most common configuration for the APC is a driver and a commander or co-pilot seat up front, with an optional seat for a gunner, and space to hold around 8 passengers, with additional space for troops to ride on the outside. Some APCs have been modified to dock with Battlesuits or other exoskeletons to “ride” on the outside. APCs feature pressure doors and environmental control systems, which in addition to providing indefinite air also work to counteract chemical, biological or nanotech attacks (Count as Immunogenic system and Guardian swarm). In terms of weapons, APCs typically have an external weapon turret which is controlled from the inside. Typically these are Heavy MGs or Seeker weapon systems, but occasionally they feature even heavier autocannons. They may also have slits or windows in the side for interior troops to fire personal weapons from. Comes equipped with Headlights, Radio Booster and vehicle Radar. [Expensive (50,000+)]
APC Capacity: 11 Handling: +10 Movement Rate 8/40 Max Speed 70 AV 36/36 DUR 400 WT 80
Sunday, November 6, 2016
Ute
Ute: also known as “Utility Vehicle”. This four-wheeled car features big tires and a rugged self-adjusting suspension and all wheel drive for maximum handling and utility on rough terrain. This vehicle is most common on Mars and certain Exoplanet colonies, but has variants which are used in other areas. It operates off a nuclear battery for an indefinite operating time. It has an enclosed cab, but not pressurized. The primary selling point of these is the large cargo bed in the back, which offers a high amount of utility between models and designs. Some are just flat beds, while others feature interior or exterior storage containers and other systems, such as seating for passengers. Some models feature netting or other soft covers to protect the materials in the back. Comes equipped with Headlights, Radio Booster, vehicle radar and Heavy Bumper normally. [Expensive]
Redneck Technical variant:
A common sight in the backwoods regions of Mars, the “Technical” version of the Ute features additional armor plating, bulletproof tires, a boosted engine and a turreted weapon mount placed in the back, though that usually restricts the amount of passengers which can be hauled. These are common among Barsoomian groups, rural police forces and scouts or security vehicles for Nomad tribes. Typically they are armed with a Heavy Machine Gun mount, but some of them have even heavier weapons like seekers. They add Heavy Armor, Articulated Weapon Mount and Ablative Patches. [Expensive (30,000+)]
Snowcrawler variant:
A version of the Ute vehicle for colder planets such as Titan, or other Exoplanets. The primary alterations is that the wheels are replaced with a highly flexible track system. This dramatically decreases the max speed of the vehicle, but gives it much better traction and maneuverability on icy surfaces. The Snowcrawler also has a pressurized, enlarged cab which is heated and has other life support functions, and has a T-Ray emitter to help see. Holds 50 hours of Air. [Expensive]
Ute Capacity: 2 (more as cargo) Handling: +0 Movement: 8/32 Speed 40/100/120 AV 26/30 DUR 200 WT 40
-Redneck Technical Capacity: 3 Handling: +0 Movement: 8/40 Speed 40/100/120 AV 42/48 DUR 200 WT 40
Snowcrawler Capacity: 3 Handling: +10 Movement: 4/16 Speed 60 AV 26/30 DUR 200 WT 40
Redneck Technical variant:
A common sight in the backwoods regions of Mars, the “Technical” version of the Ute features additional armor plating, bulletproof tires, a boosted engine and a turreted weapon mount placed in the back, though that usually restricts the amount of passengers which can be hauled. These are common among Barsoomian groups, rural police forces and scouts or security vehicles for Nomad tribes. Typically they are armed with a Heavy Machine Gun mount, but some of them have even heavier weapons like seekers. They add Heavy Armor, Articulated Weapon Mount and Ablative Patches. [Expensive (30,000+)]
Snowcrawler variant:
A version of the Ute vehicle for colder planets such as Titan, or other Exoplanets. The primary alterations is that the wheels are replaced with a highly flexible track system. This dramatically decreases the max speed of the vehicle, but gives it much better traction and maneuverability on icy surfaces. The Snowcrawler also has a pressurized, enlarged cab which is heated and has other life support functions, and has a T-Ray emitter to help see. Holds 50 hours of Air. [Expensive]
Ute Capacity: 2 (more as cargo) Handling: +0 Movement: 8/32 Speed 40/100/120 AV 26/30 DUR 200 WT 40
-Redneck Technical Capacity: 3 Handling: +0 Movement: 8/40 Speed 40/100/120 AV 42/48 DUR 200 WT 40
Snowcrawler Capacity: 3 Handling: +10 Movement: 4/16 Speed 60 AV 26/30 DUR 200 WT 40
Thursday, September 29, 2016
Mobile Greenhouse
Mobile Greenhouse
A creation typically used by various Nomads on Mars, though variants of these can be found throughout the solar system. They feature lightweight but rigid base with wheels and an inflated and pressurized tube of translucent polymers, forming a large pressure tent. The inside features a collapsible and highly modular system of supports and endoskeletal struts which can be used to assemble planters, water systems, hooks for hydroponics and many other agriculture or aquaculture needs. They average about 38 square meters of surface, but their interior volume is flexible and multiple greenhouses can be linked together for more space. They have eight wheels, and are typically towed, but have a small electric motor and manual controls to self-propel if needed. They have rechargeable batteries linked to extendable solar panels, as a Greenhouse requires exposure to sunlight to function. Almost all modern Mobile Greenhouses come equipped with either integrated nanoswarm hives, or apiaries for Gardener Bees or Wasps. With their internal environmental controls, and enough plant material, they can provide indefinite life support to up to half a dozen transhumans. Some Scum ships are even known to attach greenhouses to the hull or tow them in space for extremely “ghetto” hydroponics or living space rigs. Comes with exterior floodlights and a Spindle to act as a tow cable. [High]
Capacity: 1-6
Handling: -10
Movement Rate: 4/20
Max Speed: 40
AV: 10/10
DUR: 40
WT: 8
A creation typically used by various Nomads on Mars, though variants of these can be found throughout the solar system. They feature lightweight but rigid base with wheels and an inflated and pressurized tube of translucent polymers, forming a large pressure tent. The inside features a collapsible and highly modular system of supports and endoskeletal struts which can be used to assemble planters, water systems, hooks for hydroponics and many other agriculture or aquaculture needs. They average about 38 square meters of surface, but their interior volume is flexible and multiple greenhouses can be linked together for more space. They have eight wheels, and are typically towed, but have a small electric motor and manual controls to self-propel if needed. They have rechargeable batteries linked to extendable solar panels, as a Greenhouse requires exposure to sunlight to function. Almost all modern Mobile Greenhouses come equipped with either integrated nanoswarm hives, or apiaries for Gardener Bees or Wasps. With their internal environmental controls, and enough plant material, they can provide indefinite life support to up to half a dozen transhumans. Some Scum ships are even known to attach greenhouses to the hull or tow them in space for extremely “ghetto” hydroponics or living space rigs. Comes with exterior floodlights and a Spindle to act as a tow cable. [High]
Capacity: 1-6
Handling: -10
Movement Rate: 4/20
Max Speed: 40
AV: 10/10
DUR: 40
WT: 8
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