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Description
Initial versions of the WebXR spec had included a requestViewportScaling API that allows applications to use a subset of the overall framebuffer for rendering.
Issue #617 had requested deferring it to simplify the initial WebXR API, but it sounded as if people were generally not opposed to the API as such and would be open to bringing it back at a later time.
In the meantime, we've gotten feedback that performance scaling can be tricky especially for smartphone AR applications, where render costs can rise dramatically when people move close to complex AR objects. For example, uses aggressive autoscaling in non-XR canvas mode, and the developers would be very interested in having similar functionality available in WebXR AR mode.
Can we revisit this to see if it would make sense to reintroduce this API?
For reference, the removal was in #631 .