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Hi @tylermorganwall!
I'm trying to find an R-based alternative to Blender for animating pose-estimation data. There are two potential cases:
- Animate connected points. This would basically just move points, but also lines between the points.
- Animate a rigged model. I assume this is too far out there, but hey. Basically, it would be having a 3D model (e.g. of a human), where specific parts (joints) are animated from the trajectories of those points.
Would rayvertex be able to solve either of those two problems?
PS Sorry for creating an issue, I would have started a discussion if they were enabled. :-)
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