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Distant thin objects (e.g., street lamps) vanishing due to sky mask interpolation #30

@Shilin-Zhao

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@Shilin-Zhao

Hi, I noticed that thin objects like street lamps often flicker or disappear in the results.

This seems to be caused by the default interpolation when resizing sky masks. It introduces intermediate values (not 0 or 1) at the edges, which messes up the sky_mask == 0 check.

Switching to Nearest Neighbor interpolation fixes this issue and makes thin objects stable.

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