Engine_3D Code
A real-time 3D engine for DOS-talgics (see GLOBE_3D for new stuff !)
Status: Abandoned
Brought to you by:
gdemont
| File | Date | Author | Commit |
|---|---|---|---|
| Demos | 2016-06-22 | gdemont | [r5] Build commands bypass the project file |
| Lib_Src | 2016-06-20 | gdemont | [r3] Corrected some warnings and style checks |
| E3D_FAQ.txt | 2016-06-20 | gdemont | [r2] Sources as in eng3d018.zip (part 2) |
| E3D_Hist.txt | 2016-06-20 | gdemont | [r2] Sources as in eng3d018.zip (part 2) |
| E3D_Info.txt | 2016-06-20 | gdemont | [r2] Sources as in eng3d018.zip (part 2) |
| E3D_ToDo.txt | 2016-06-20 | gdemont | [r2] Sources as in eng3d018.zip (part 2) |
| E3D_Trap.txt | 2016-06-20 | gdemont | [r2] Sources as in eng3d018.zip (part 2) |
| readme.md | 2026-01-23 | gdemont | [r8] Improved read-me |
Engine_3D is a pure software real-time 3D engine project grabbed from my old data.
The full texture rendering is in software: no OpenGL, graphics cards or the like!
And: Engine_3D is completely programmed in Ada.
Some parts of the 3D engine, like the animated bump mapping, are
still waiting to be ported to my newer 3D project, GLOBE_3D !...
DOS and Linux versions available.
Read E3D_Info.txt for more.

